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City of DooM (Part I) BETA 1-11

   (16 reviews)
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About This File

This is a "plain vanilla DooM ][" PWAD of maps 1-11.

I tried to put the player in the city as best as posible. E-mail about your opinions. All info will be welcome!

I'm currently working on converting and expanding these maps & making new ones for ZDoom. (All 32 maps)


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MuratMikal

  

I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.

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Guest

Unknown date

  
VERY good wad, level 2 is probably the best of the bunch, the firefights are intense and the action never lets up

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Memfis

Unknown date

  
Atmospheric city levels for fans of exploration, trying to figure out what the last switch did, etc. Fantastic music selection, makes getting lost much less frustrating. I agree with vdgg in that the first few maps are the best: after that the novelty kind of wears off and the quality lowers too. Unpolished and weak at times but at least the first half is enjoyable and unique in my opinion.

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Guest

Unknown date

  
This is the author's one and only entry in the Doomworld database; a Google search reveals that he is now a Scientologist, so perhaps he doesn't have time for Doom any more. The levels are very good. The design, textures, lighting etc are consistently interesting, and well up to speed for 2000; the maps are generally large-scale cityscapes with a clean, architectural sensibility. They're a bit wearying to play one after the other though. Six years in the making!

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Guest

Unknown date

  
A very uneven WAD. Good/very good maps: 2,3,4,5 (a MUST play),7,10. Weak maps: 1,8,9,11, the last two because of horribly unbalanced gamaplay. The textures used are from very different sources and create sharp contrasts - I like it! Too little detail in maps 8,9,11. All in all, lots of fun and creativity, if you liked Obituary you should try this one. 4/5 stars, vdgg.

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Guest

Unknown date

  
there were a few good maps but the majority of the maps were kind of boring and the music sucked. the textures weren't that great either. oh well, it was a beta so maybe the full version (whenever that'll come out) will probably look better. 2/5

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Guest

Unknown date

  
For a mere beta this is great. At this late date it's not bloody likely that he'll finish, so I hope somebody finished it for him. Great taste in music, too

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Guest

Unknown date

  
My Favorite Wad im Begging you to Finish it 10/5

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RastaManGames

Unknown date

  
Nice. Want Part II!

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Guest

Unknown date

  
Very good stuff. One can clearly see the care the author put into this wad. -- 4/5 (4.5 actually)

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  • File Reviews

    • By MuratMikal · Posted
      Surprisingly, a good megawad!   I didn't care much for maps 1, 2, 3, 25 and 30 because those need jump for progression. All the other maps are nicely crafted and balanced, being difficult on UV but always fair.    
    • By Walter confetti · Posted
      Old school classic of mine, i remember playing this map back in the days where the only to play doom maps are buying (or having them as a gift) shovelware CDs or have some luck to find some PC magazines that sells CDs with some Doom maps included, in this case PC Gamer or The Games Machine (an italian videogame magazine) and this in the age of Duke Nukem 3D / Quake era, a pretty hard task as you probably imagine! After this little premise, this map is... pretty cool as i remembered it. Maybe too easier now than the old days, it is also one of the few map that use a darker variant of WFALLx texture, a thing that in that times was really, really unique. It reminds of a easy map from TNT. The mine tunnels are actually way too squarish and the monsters aren't that hard. But layout is pretty fluid and map is pretty fun to play...
    • By Musk · Posted
      Love the unique twist of taking on visuals straight out of a comic, it's a breath of fresh air to blast demons in a purgatory like esque, instead of hell for the dozen time.  
    • By Juza · Posted
      One of my favorite megawads. Unique, humorous, memorably, and featuring lots cutesy sector work, such as toilets, helicopters, chairs, and the such, all of which are entertaining to see. Oh, and let's not forget it also has the best IoS fight ever (props to Gusta's girlfriend for serving as reference).   The early levels (from 1 to 7, with the exclusion of the 5th), compared to the rest of the megawad, are very low quality. Not to say they're bad, but they're not levels I'd like to replay when I think of what else KSutra has to offer, or what initially comes to mind when I think of this wad.   Gusta and Method were the level makers of this wad, Adolf "Gusta" Vojta making most levels for the wad (23 levels), and three levels in collaboration with Jakub "Method man" Razák, who alone made merely 6 levels.    Method's levels are easily the lesser the megawad has to offer, being the most lacking in overall quality, and with gameplay and progression ranging from dull to irritating, and are solely the reason this isn't a 5/5, but a 4/5 for me. As for Gusta's levels, I found his progression with level design was visible, with almost every next level outdoing the previous. They're the most unique, fun, and slaughterful.   Gusta and Method boy didn't aim for "pretty visuals, pretty enemy placements, pretty mindblowing mechanics, etc.", they simply aimed for making the levels fun, regardless of what sacrifices. Though they're easier than the usual late-AV or HR level, they're still challenging, and if you're an avid classic lover like me, you'll easily spot the specific inspirations taken from the classic megawads the authors claim to be fans of. And Duke Nukem 3D. What was taken from that is most visible.   4/5, give it a go, but don't be put off by the early, or Method's levels. This is an essential experience to every player who's taken interest in classic Doom community works.    
    • By Asking4Id · Posted
      Visually this wad is very ugly because it uses monochrome. I don't understand this design choice. Absolutely a turn off. 
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