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'­GO GET 'EM­'...the 'Ultimate Conquest' against the Nazis.

   (7 reviews)
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About This File

The Story So Far...
After the Second World War ended (1945), all of the members of the Nazi clan, began to escape to different parts of the World. Some of the worst members like Dr. Josef Mengele decided to hide in Argentina. But the most dangerous plans are still there... somewhere 'A Dark Secret' was elaborating. You are the son of Captain William 'B.J.' Blazkowitz, your name Javier Fdo. (¿?); your father fighted against those letal guards and finally he finished them all!... but 'The Trail of The Madman' plained to start it over again. You can't accept this, you were decided; you know about 'The Operation: Eisenfaust' your father told you about it... this can't be real. Dr. Mengele and the Commandant SS - Erich Priebke, were working on this; 'the Nightmare' has started again. They have got the sons of the principal bosses and a 'cloned Hitler boy'; contribution of Mengele. You heard about a 'Military Installation' at Offenbach. You realized that the 'Confrontation' was going to begin sooner... or later. The World is in your hands.


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Unknown date

  
Thanks, this is pretty cool. I enjoy adding Wolf3d elements to Doom Maps.

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Unknown date

  
This is fantastic! Great job. The Pac Man ghosts were a little irritating but other than that it was excellent.

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Unknown date

  
The DEH file isn't even read *as* a Dehacked file. Ptooey. Simple rule: if the wad authors don't care, then I shouldn't either.

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Unknown date

  
thank you i always wanted 2 c wolf 3d characters in doom levels

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  • File Reviews

    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
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