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GUARDIAN

   (1 review)
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A one level wad, however you may think it is more like 3-4 levels combined due to it's complexity! You have been sent in to guard an ancient ruin. You're trip will take you through sewers, caverns, and a romanesque type city. For those of you editors out there who are curious as to JUST how big this WAD is, it originally was one level with over 1700 monsters (yes, one seven zero zero), 700 sectors, and 3,700 linedefs. This WILL take even the best players AT LEAST 20-30 minutes to beat. And that's after you already know where you're supposed to go! I play this and have fun, and I already know where everything is!


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Memfis

Unknown date

  
Very difficult map with a lot of darkness, cramped fights, evil traps and limited ammo. The balance seems to be fair but I don't have enough patience to beat this (gave up after dying somewhere in the middle). Play only if you're ready to suffer a lot.

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    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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