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Paranoia

   (17 reviews)
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About This File

5 levels, set in a Military Research installation in the desert South- West of the U.S. The main focus of the research is in Genetics, so there are a variety of Labs and computer centers. There are also waste and water treatment areas, storage bays, speciment containment areas, and power generators. Being a military installation there are armories, barracks, security posts, holding cells, and a Medical Center. There is even an Administration section (with offices), as well as bathrooms, a lounge, and vending machines. Plus lots of human and alien enemies!

These levels extensively use Half Life textures, weapons, and enemies. They also feature a cool new sky, and scripting. ZDooM features include translucency, laser and force-field barriers, underwater environments, true elevators, colored lighting, fog, slippery surfaces (ice), quakes ... the list goes on. (Read Notes, below.)

From surveillance recordings of Lt. Col. R. "Johnny" Alvarez, Ph.D Prisoner I.D. HK-420B

"Forgive me Father, for I have sinned... Hey, just a minute. You're not my real father. And I can't recall if I'm Catholic. You're probably not real anyway. Just some apparition conjured up by my mind. It's the damn water, I tell you. Loaded so full of hallucinogens you could stand a spoon up in a cup of the stuff. Maybe even dissolve a spoon if you tried hard enough. But they won't get me to talk. Not the Exec, not the goddamn guards, and certainly not you. You, with your fancy black robes, and your hood that hides the gleam in your eyes, and that scythe. Oh, wait... That's a different hooded and cloaked figure I'm thinking of. Reminds me of this song I used to know:

I'm following in the footsteps of the Grim Reaper, The guy better known as your brother's keeper. I'll follow him down till it gets much deeper, 'Cause a one-way ticket is so much cheaper.

Any relation of yours? Hah! I crack me up! But seriously, folks..... Look, I don't mean to be rude or anything, but it's my nappy time. G'night."

"What? You still here? Where'd you stash your scythe? Or sickle. Or pickle. Tickle, tickle. Persistent fellow, aren't you? Anyway, I've been thinking. Since you're not real then you can't tell anyone. So perhaps I'll let you in on a little secret. I did it! They'll never prove it, but I did it! I can almost hear her skull cracking open with the impact, her bones disintegrating as she .....

But I see that you're confused, so perhaps I should start at the beginning. (Start at the very beginning, a very good place to start. When you read you begin with A, B, C, when you sing you begin with Do, Re, Me.) Oh sorry, I got carried away. Anyhoo, it all started when Dr. Mary Cleland joined the team. Doctor, my ass! Probably a doctor of proctology. Ha! I made a funny. "My ass"? "Proctology"? Get it? No? Oh well.

So Dr. Cleland, with her fancy diplomas from Johns Hopkins comes waltzing in and begins trashing my work. The work I've slaved at for the past twelve years. All that intense research and dedication meant nothing to her. "Unsustainable cell mitosis" she chirped. "Accelerated mitochondrial degradation outside acceptable parameters", she whined. All a bunch of CRAP! But the goddamn Exec listened, and soon I was being relegated to grunt work. Z-Chromosome decoding. What the fuck! Six years in med school, Flight Medicine at Brooks, twelve goddamn years in mutation research at this place and then I get to split some fucking alien's DNA? You're damn right I was pissed.

How'd I do it, you ask? Brilliantly, as always. See, the boys up in the Fractal Lab had developed this prototype "Portal", they call it. Step in and Voila! you step out some- where else. Uses UHF Electromag frequencies, and genetic encryption to generate fractals that you can transmit just like ESAT waves. Used to be unstable, so you could hold a field together for only a couple of hours. But they've been working on the problem for months, and it's probably taken care of now. But back then, these fields could be turned on and then a few hours later they'd be gone without a trace.

So one evening Cleland goes into Containment to study the "subjects". What she doesn't know is that I've set up a fractal field at the J-47 console. She steps up and BAM! the next thing she knows is that she's in one of the cages. The Behemoth's, no less. Poetic justice, that's what it is. It crushed her like a fly. What I'd have given to have been there. SPLAT! Hee, hee, hee! Splat goes the weasel! Man, I slay me!

But back to my tale, for I perceiveth that thou art tiring of my narrative. To make a long story short the Exec ordered a DNA analysis, and it turns out that I wasn't as careful as I thought I was. So here I am, PID HK-420B. But they can never prove it. And, I've got the Statute of Limitations on my side, not to mention the Statue of Liberty.

But I'm not counting on no stinkin' statue (HA! I made a double negative. Isn't there some law against that?) to get me out of this shithouse. See, I've got a plan. The next time that bastard MP Cpl. Sullivan comes in to check up on me I'll pretend to be asleep. Then WHAM! I'll squash his cojones, grab his sidearm, and then I'll be home free.

But wait, that's not all. I'm going to CRUSH this place! So the bastards want to take all the credit for my research, do they? I'll show them. I'll get into their computer systems and wipe out all their goddamn data. Then I'll blaze through their precious Labs and Containment Chambers and fry all their beloved "subjects". There'll be nothing left of this place but walls and bits of rotten meat. I'll be king for a day! Then it'll be Devil's Canyon on my way to Hawaii, where beaches, babes, and beer are available for the taking. Mess with Johnny, will they? I'll show 'em ......"

Map_01 -- Detention Block After you have "squashed Cpl. Sullivan's cojones", exit the holding cells and explore the barracks and storage bays before riding the elevator up to the main level.

Map_02 -- Administration Center You've raised the alarm. Access to the Labs has been blocked by a Level 2 force field. You'll have to turn the power off to proceed. Then you'll have to figure a way into the security post to open the main door.

Map_03 -- Research Labs You enter the Lab area and realize the power needs to be restored. Unfortunately a laser barrier is blocking your way. Find the red key to turn off the laser and restore power. (Explore everything possible before restoring power). Now you can access the central courtyard and other areas as well. Naturally you first try to get into the Armory. Armed to the teeth you proceed through the Radiation Lab and Genetics Research to get the blue and yellow keys. Finally you can take the elevator in the central courtyard down to Containment.

Map_04 -- Utilities Damn! They sure aren't making things easy for you. There's a Level 5 laser barrier that's blocking your way into Containment. Plus the shtoopid grunts have the security post locked from the inside. Make your way through the storage bays and find a way into the hazardous waste conduits. From the radioactive and bio- hazard Waste Areas you'll find yourself in the Water Treatment Plant. Take a deep breath and negotiate your way through the control rooms until you pick up the red key. Access the main electrical maintenance room and sneak into the security post. A quick flip of the switch and the laser is off. Containment awaits!

Map 05 -- Containment Aliens everywhere. Caged and contained aliens everywhere. You'd think it would be easy to just waltz in and spray them with a good old-fashioned dose of lead. But the doctor has prescribed a diet that's strictly low in minerals, and if there's one thing them shtinkin' aliens do, it's follow their doctor's advice. Still, you're up to the challenge of taking on hordes of pissed off aliens, aren't you? Well, aren't you?

Notes: I take credit/flames for all the large rusty metal signs. The original Q2Tex.wad contained signs for "Warehouse", and "Supply Station". Using these as templates in MS Paint, I edited the letters to create new letters, but mostly I cut, pasted, and cleaned up to create 12 new signs. Likewise, I used the "Access Denied" sign to make the "Access Granted" sign.

I also created 2 hybrid Midgrate/chain link fences, & made the palm tree taller. The laser is all mine. Also, I used the flat for ice and animated it to look like water.

Cyb's Hlgfx.wad had incomplete animation sequences for some enemies. I filled in the missing sequences for the cyberdemon. Two graphics for the super shotgun were identical to those for the regular shotgun (i.e., before being picked up, and in "idle" mode). This made it confusing, because a player wouldn't know which type of shotgun was being picked up or selected. I modified the graphics for the super shotgun so that there would be no confusion. However, I did not modify the firing & reloading animation sequence for the super shotgun (which was already different from the regular shotgun). I also cleaned up 2 of the reloading animation frames so that the player's hand looked better. Finally, I replaced the graphic for the plasma rifle before being picked with a Star Wars trooper rifle, and centered the HUD view of the plasma rifle (for which I needed to draw in the right side of the rifle); and I re-drew the graphic for the crowbar and replaced Cyb's graphic.


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Unknown date

  
More effort should have been poured into this. Then maybe it would have deserved four stars. No new music, some of the grunts sound like monsters still, the levels aren't of the best quality (but are overall pretty okay), and oh my god, hasn't this author ever heard of the deaf flag!?@ At least he could have used sound block linedefs...

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Unknown date

  
Interesting but not impressive. If you go outside in sunlight, you are immediately damaged, which is stupid. Weapons simply have sprites respaced, and the sprites being taller than the hit boxes was really annoying. The combine don't look and act like combine at all...I could go on and on and on about the minor flaws but on the forth level it said there was no player start. Big nono. I played it, was fun for a while, but MEH.

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Unknown date

  
Quite a good and innovative wad.

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Unknown date

  
The maps should have been made into a hub, and the soldiers were too tall. But otherwise it was quite a good wad.

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Unknown date

  
Not as good as "The Darkest Hour" but it proves that ReX is not a one-trick pony.

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Unknown date

  
Half life rocks!

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Half-Life, that's fabulous and amazing 5/5

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Unknown date

  
By the time I read the story, I died of old age!

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Unknown date

  
I effing loved this. I'm guessing the no player start deal was to force a pistol start? lol at the criticism comments

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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