Title: Fortress of the Damned
Author: Dave Jessop
Email Address: email@example.com (until summer 2002)
Description: Dirty great big castle.
Additional credits: Wilco van den Dool; the bed is a total rip off of
his one in Citadel of Sorrow.
My brother; who showed me how to do that really cool
thing round the edge of the map
Episode and level #: Map 01, Doom2
Single player: Yes
Cooperative 2-4 player: Only if you can't do it on your own.
Deathmatch 2-4 player: Technically possible, but probably wouldn't be much
Difficulty settings: Yes, but anything lower than UV is too easy ;-)
New sounds: Yes
New music: Nope, just crank up the Nirvana.
New graphics: Yes
General Kick-arseiness: Yes
Demos replaced: Demo 1 is a recording of hurt me plenty for those who
seriously need help with the level. I didn't do it on
UV because I didn't want to give all the suprises away.
Oh, and I don't usually suck so much at the end.
Base: New level from scratch
Build time: God knows; on and off (mostly off) for about 6 months
to build the level, then random periods of adding
other bits whenever I felt like it.
Editors used: DoomCad 5.0, DMapEdit 4.2.2, Wintex 4.2 and 4.3, TED,
Paint Shop Pro.
Known bugs: Some hall of mirrors when looking at the castle from
the corners of the map, but I couldn't be bothered to
work out what was going on.
* Copyright / Permissions *
Nothing I say will make a difference, so do what the hell you want, but at
least give credit where it's due. If you distribute, keep this TXT with the
WAD. You may place this WAD on any compilation on the proviso that I get a
free copy. ;-)