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Fortress of the Damned

   (4 reviews)
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Dirty great big castle.


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Unknown date

  
An entertaining entry in the one-man-siege genre.

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Unknown date

  
This is a relatively modern castle map. It's modest compared to the typical castle level of 1995, with only 110 baddies, although it has all the old problems; it's basically a large square area with several small square undetailed stone rooms. It has a typical dining hall, and the design is vintage 1995. The shotgun sound effect has a click on the end. If you fall into the moat at the start you can't get out.

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Unknown date

  
god damit... thairs a bug the aurther forgot to menshin after you get the yello key and then you go to opin the yello door it will opin but then if you dye and load your saved game the door will not opin i wastid like 40 minits on this wad just to be let down but i still ratid it astho it did opin and let me say it is a spictaculer castle wad! just becarfull of that bug....

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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