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Deus Ex Wasabi

   (7 reviews)
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About This File

I was tired of the constricting environments that Counter-Strike level design (Half-Life level design) has, so I decided to make a map for Doom utilizing the only advantage the Doom engine has over more advanced game engines - wide open areas, and lots of monsters in them.

This level is quite challenging, not Plutonia Experiment hard, but hard in the sense that ammo and health need to be conserved. There is enough ammo/health to complete the level with 100% kills and secrets in UV, I've tried it. My first run through this WAD took me 11 minutes or so in skill level 2, so at skill level 4 without knowledge of the map it'll probably take you a good 15 minutes or so.

Like all of my maps, I focus on funfactor over detail. Unfortunately, my editor has no auto-align feature, so it would've been extremely painful to align the rocky, natural (sort of) walls I used in this map. So don't get pissed when you see misalignments, k?

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An average effort by todays standards, good if you want to kill 15 minutes but there's nothing noteworthy

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Unknown date

Not as good as it sounds from the readme. Although there are large open spaces the level makes you fight in cramped conditions all the time - on ledges, in small rooms etc.

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Unknown date

Pretty darn good!-4*

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...