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Deus Ex Wasabi

   (7 reviews)
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About This File

I was tired of the constricting environments that Counter-Strike level design (Half-Life level design) has, so I decided to make a map for Doom utilizing the only advantage the Doom engine has over more advanced game engines - wide open areas, and lots of monsters in them.

This level is quite challenging, not Plutonia Experiment hard, but hard in the sense that ammo and health need to be conserved. There is enough ammo/health to complete the level with 100% kills and secrets in UV, I've tried it. My first run through this WAD took me 11 minutes or so in skill level 2, so at skill level 4 without knowledge of the map it'll probably take you a good 15 minutes or so.

Like all of my maps, I focus on funfactor over detail. Unfortunately, my editor has no auto-align feature, so it would've been extremely painful to align the rocky, natural (sort of) walls I used in this map. So don't get pissed when you see misalignments, k?


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Foodles

  
An average effort by todays standards, good if you want to kill 15 minutes but there's nothing noteworthy

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Unknown date

  
Not as good as it sounds from the readme. Although there are large open spaces the level makes you fight in cramped conditions all the time - on ledges, in small rooms etc.

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Unknown date

  
Pretty darn good!-4*

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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