Title : Blockade Runner & The Death Star
Filename : STARWAR5.WAD (former starwar 5)
Author : Matt Falk
Email Address : firstname.lastname@example.org
Misc. Author Info : junior MIS major at University of Dayton
Description : STAR WARS DOOM!!! Based on blueprints of
sets built for the movie and as well as
information contained in the SW RPG. These
are four of many Star Wars levels I am
hoping to do, and I have replaced some of
these levels' textures with my own. I will
be replacing MANY more of these in the next
edition. Any switches found in turbolifts
are endlevel switches. Doors needing keys
aren't marked by colors primarily because I
wanted the levels to look as much like the
movies as possible.
-----> If the game runs too slowly, just run an
-----> easier setting to limit the number of
IMPORTANT!-----> monsters (they slow down slower machines).
-----> This isn't as bad as it used to be now that
-----> I'm using a newer reject compiler.
Additional Credits to : The guys at ID
West End Games
Makers of DEU, BSP, RMB, DMGRAPH, & stars.gif
Note: This is Starwar 4, with a new install done by
Olivier Montanuy, valid for DOS, Linux and OS/2
This install uses DeuSF.
Why that? because it won't affect DOOM.WAD and will
reduce the mess in your directory.
DO NOT DISTRIBUTE THE FILES ONCE INSTALLED
type deusf -restore starwar5.wad first
LEVEL ONE: PRINCESS LEIA'S BLOCKADE RUNNER DECKS 1 & 2
Your ship has been boarded and captured by Imperial forces. You
are the only Rebel left who hasn't been killed or taken prisoner.
It's up to you to set the ship's self destruct system and escape,
but first you must make your way to the lower decks of the ship.
The turbolifts will take you between the two decks. I took the
general layout of the ship from the RPG Rebel Alliance Sourcebook.
LEVEL TWO: PRINCESS LEIA'S BLOCKADE RUNNER DECKS 3 & 4
You must enter the engine's accessways and activate the blockade
runner's auto-destruct sequence. Having done this, you must now
escape the ship before it blows by using one of the escape pods.
As before, I used the RPG Sourcebook for the general layout of
LEVEL THREE: DEATH STAR CHASM AND TECHNICAL STATIONS
You have to make your way to the turbolifts to reach the detention
level. The only problem is there are tons of Imperials all about
you! Included in this level is the chasm Luke and Leia swang
across, the elevators Luke, Han, and Chewie entered on their way
to the detention level, as well as the large corridor with the
blast doors. The blueprints covered 1/6 of the level, so I had to
make up the rest. I'm sorry I haven't done any new textures for
the Death Star levels yet, I will be working on them before I
create any more levels.
LEVEL FOUR: DEATH STAR DETENTION LEVEL AND SECURITY STATION
You force your way into the detention level, but if things get a
little too rough, you can escape into the trash compactor. In the
course of things, you raid a security station (from the RPG).
I copied some of the sections for deathmatch reasons.
HINT: follow Leia's technique on getting to the trash compactor
HINT: there is a secret switch that reveals the switch to open the
* Play Information *
Episode and Level # : E1M1-4
Single Player : Yes
Cooperative 2-4 Player : Yes (not tested)
Deathmatch 2-4 Player : Yes (not tested)
Difficulty Settings : Yes
New Graphics : Some wall and ceiling textures & see below
New Sounds : None - see below
New Music : None - see below
Demos Replaced : None
* Additional Files You May Want *
These files are all available at infant2.sphs.indiana.edu under
SWMUSFX4.ZIP : Star Wars music and sound effects patch
SWGFXMO2.ZIP (swgfx4) : Star Wars graphics patch changes:
- seargants to stormtroopers
- lost souls to interrogation droids
- cacodemons to probe droids
- barons of hell to emperor's guards
- cyberdemons to scout walkers
- chainsaw to lightsaber
- rockets to laser bolts
- barrels to R2D2s
* Construction *
Base : E1M1 - New level from scratch
E1M2 - New level from scratch
E1M3 - Modified STARWAR2.WAD
E1M4 - Modified STARWAR2.WAD
Editor(s) used : DEU 5.2 GCC; BSP12x; RMB 2.0; DMGRAPH
Known Bugs : DO NOT SAVEGAME IN LEVELS 2 & 4! The large
number of vertices, objects, etc. overruns
the savegame buffer. If you die, it's still
possible to finish the level from scratch.
Anyways, life in the Doom/Starwars world is
supposed to be a bitch! :-)
YELLOW KEYCARD ERROR FROM STARWAR2 IS FIXED!!!
(sorry about that)
If you find any others, please let me know.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
If you put it on CD you must give me a free copy :-)
* Where to get this WAD *
FTP sites: ftp.cdrom.com
* How to use this WAD and the new textures *
1. You must have the registered version 1.6 of DOOM.
2. Put the files enclosed in STARWAR5.ZIP in your doom directory
3. type: install
(this installs the flats for DOOM)
4. type: DOOM -FILE STARWAR5.WAD
If you have swmusfx4.wad and swgfx4.wad as well,
type: DOOM -FILE STARWAR5.WAD SWMUSFX4.WAD SWGFX4.WAD