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TOONS FOR DOOM 2

   (69 reviews)
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Sequel to TOONS FOR DOOM. More latter.


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Gato606

  

Gotta take in count the effort put on doing this

Just one big let down... why, why the hell Tails is an enemy?? :-(

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funduke

  

This turns the game into a third-person shooter with a fox as the main actor.

It also adds cool sound clips.

 

I give it five stars, because turning the game into a third person shooter by just exchanging the weapon graphics is cool and works very good.

It's not that i stay with it for a longer time, but it has my intellectual respect!

 

Greetings

Funduke

Screenshot_Doom_20200705_081719.png

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Sir Hattington

  

Warp to MAP32, enable noclip, and walk forward.

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joe-ilya

  

A furry Doom mod & megawad.

You play in a pseudo-third-person perspective of a shirtless red fox, you can see the character attacking in various, entertaining ways, such as scratching its back on a rake, or kissing a bunny while reloading a shotgun. Though I don't understand why the plasma gun is a worse chainsaw.

There's a lot of detail in the drawings, they're all cleaned up, coloured and animate nicely, but the inevitable low Doom pixelation at the time makes it look really rough at times, especially with smaller sprites such as the hud mugshots.

 

The maps are mostly extremely small and inoffensive, though a couple of them are big.

They look like the author's first attempts at maps, and I gotta say, they're better than my and other's first few maps, there's a ton of experimental level design going on; cities, jungles, ships, trains, theaters (with fully animated little movies) and even a studio with props and a movie shooting going on, it's all very abstract, but I found that as striking design that way.

 

There's a lot of gory drawings and animations that resemble a lot what the author went to work on afterwards, most notable example being the Jack webcomics, which also feature a lot of gory and hellish furry drawings, but more serious.

MAP32 (a super secret map) has a super hidden secret that the author wanted to hide, due to its offensive nature, but hey, I see that's all the rage at the rest of the reviews here, but just you know, the rest of this wad is pure carnage.

It's a bit of a shame that this was kind of ahead of its time, if ZDoom would've been properly made, this guy could've made the animations more fluid, and used resizing to make the art not as compressed.

 

Overall, I found the mapset to be fun, the gimmicks were decent, maps don't look too shabby and the dehacked weapons were entertaining. There are a couple of unplayable maps if you pistol start, but when the mappack has 32 unique maps, it's not much of a burden.

I'm interested in seeing TOONS FOR DOOM 1, even if it's supposedly worse.

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yakfak

  
i personally want to see as many cartoon animals fucking in Doom as can be fit into the genre

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Combinebobnt

  
Furry wad. A few maps might of had a good idea or two at least.

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Guest

  
Quite cartoonish mod. Its main problem is not its, sorry, overall childness, but when being played with ZDoom, the fact that after having got the hammer (chainsaw), changing to another weapon freezes not only the fire button to off, but also it isn't possible anymore to change the weapon. Which makes further playing useless. 1 full * for the effort which clearly has been put in this.

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Guest

Unknown date

  
Utter crap.

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Guest

Unknown date

  
That was so f***ing annoying lisining to many voices at once! "I'm sorry to report that your sons are dead because they were stupid." "Captain we are being hailed." OMG SHUT UP!!!!!!!!!!!!!!!!!! !!!!!!!!

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Guest

Unknown date

  
Legendary as fuck.

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Guest

Unknown date

  
*barf* I may be a furry fanatic, but still, this is another big pile shit that I suffered through! -dljosef

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Guest

Unknown date

  
what the heck?

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Guest

Unknown date

  
I...ah....really don't know what to say about this. The grade should speak for itself. 0/5

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Guest

Unknown date

  
This is vomit, the quality of the images are barf. It's fugly. This is vomit. bcdm2.zip is actually better than this. ~0/5 for 0 fucks.

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Guest

Unknown date

  
*yawn* VOOOOMMMIIIITTTTT! *yawn*

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Guest

Unknown date

  
man... 2 stars... no more to say... -MCco

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Guest

Unknown date

  
This is so bad, even the furries hate it.

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Lizardcommando

Unknown date

  
This wasn't very fun to play at all.

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Guest

Unknown date

  
I think it be better with just Tails.

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Guest

Unknown date

  
good wad

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Guest

Unknown date

  
It was ok,but why the hell did that kind of secret be put in the game? shouldnt this be in the nwsf area?

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Guest

Unknown date

  
What. 5 stars just for effort. -heh man

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Guest

Unknown date

  
it's pretty good if you play with the lizard squad mod but other than that it's pure crap

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Guest

Unknown date

  
I'm working on better crap than this, and I'm not very impressed with what /I/ have generated ATM. Toon2b is straight out vomit. 0 out of 5.

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Guest

Unknown date

  
Cartoon animals fucking each other? Not something I wanted to see. 0 Stars

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  • File Reviews

    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
    • By P41R47 · Posted
      I really loved this mapset. There are just smooth details, just little neat hints about what is going on. And the music really take things up to eleven.   The maps are not really complex, but they quitly fulfill the role for what they were designed. And it would be really cool if this was a full mapset. Maybe not, but two more maps to use the message screen after map20 would round up the experience quite a lot. The maps range from totally atmospheric maps, to sprawling with challenging but moderated encounters. Some are challenging, some are not soo much, but all in all, its a great mapset with awesome music and being a good farewell song to the mapping scene by this authors.   Thanks Black Star Coven, you really know how to set the mood and to create a really claustrophobic and mysterious atmosphere.
    • By UnknDoomer · Posted
      Options and things:   * GZDoom. * Have played with "Complex Doom" modification. * Difficult - "Ultra-Violence". * 100% secrets and enemies (if not count #33). Finished 32 levels, didn't get into #33. I guess to get there you need to choose right teleport (?) on secret map #32. But I don't know for sure. * A lot of cyberdemons and skeletons. Really a lot. * Enough number of save/load required with such options. * A lot of hard maps. Especially secret onces #31, 32. As for regular - 21,22,30.   Pros:   1. + Starting maps is fine. Small, well constructed, not much enemies (less then 150). 2. + MAP 29 (Ticket to Eternity). Nice design. 3. + Challenging. 4. + Combines fine with "Complex Doom" modification. 5. + Good sequel to "Plutonia Experiment". But someone probably will not like local huge maps. 6. + Ammo balance. Especially in case of using Complex Doom.   Contras:   1. - Annoying door switches on some maps. 2. - MAP31 has 2 bugs.   * Area with the credits and items isn't accessable. Seems to switch not working. * 524/534 enemies. Some probably didn't teleport... or something else. Can't get 100% here.
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