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Lost Refinery

   (5 reviews)
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About This File

This is a lost toxin refinery hidden in one of the many caverns on Phobos. It is an Episode 1 style level, but noticebly unique to the other episode 1 levels.


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doomedwarrior1981

  
Fun big level one thing though not sure if jumping was required but I couldn't get past one area without jumping

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Unknown date

  
A huge sparsely detailed techbase with mostly good design ideas, but crap texture alignment. I hope you like firing the shotgun, you'll be doing it ALOT. 500 monsters with the chaingun in a secret you'd naturally bypass and the rocket launcher almost impossible to find. I couldn't get 2 of the 15 secrets even with automap. Making us re-cross the whole massive empty level just to get to the exit room was poor form. Still, I played it to the end, and did enjoy it, tho it was a bit repetitive. 3/5

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Unknown date

  
Impossible if you try UV -fast or Nightmare lol

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Unknown date

  
It's a compendium of E1-style architecture, although generally slightly less dense. Unlike the original levels there's 500+ monsters, and thus plenty of action. It gets a bit tedious at times - every room has a large crowd of imps, two shotgun blokes and some demons. Apart from the cacodemons there aren't any other monsters that I could see. It's a bit plain but there's lots of fighting.

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Unknown date

  
Never a dull moment in this one. I felt almost dissapointed when i got to the end! Good fun if you love single barrel "a shell, an imp" action. You can provoke infights easily too, though ammo is rarely in short supply. nashgore.wad recommended for extra splattering action!

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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