Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Lost Refinery

   (5 reviews)
Sign in to follow this  

Guest

About This File

This is a lost toxin refinery hidden in one of the many caverns on Phobos. It is an Episode 1 style level, but noticebly unique to the other episode 1 levels.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

doomedwarrior1981

  
Fun big level one thing though not sure if jumping was required but I couldn't get past one area without jumping

Share this review


Link to review
Guest

Unknown date

  
A huge sparsely detailed techbase with mostly good design ideas, but crap texture alignment. I hope you like firing the shotgun, you'll be doing it ALOT. 500 monsters with the chaingun in a secret you'd naturally bypass and the rocket launcher almost impossible to find. I couldn't get 2 of the 15 secrets even with automap. Making us re-cross the whole massive empty level just to get to the exit room was poor form. Still, I played it to the end, and did enjoy it, tho it was a bit repetitive. 3/5

Share this review


Link to review
Guest

Unknown date

  
Impossible if you try UV -fast or Nightmare lol

Share this review


Link to review
Guest

Unknown date

  
It's a compendium of E1-style architecture, although generally slightly less dense. Unlike the original levels there's 500+ monsters, and thus plenty of action. It gets a bit tedious at times - every room has a large crowd of imps, two shotgun blokes and some demons. Apart from the cacodemons there aren't any other monsters that I could see. It's a bit plain but there's lots of fighting.

Share this review


Link to review
Guest

Unknown date

  
Never a dull moment in this one. I felt almost dissapointed when i got to the end! Good fun if you love single barrel "a shell, an imp" action. You can provoke infights easily too, though ammo is rarely in short supply. nashgore.wad recommended for extra splattering action!

Share this review


Link to review
  • File Reviews

    • By Classicgamer6 · Posted
      Playing this level brought up memories of playing Half-Life 2 with my GeForce 250 on ultra low settings what with the fullbright lighting. This level could seriously benefit from having less bright indoor/outdoor areas and some detailing to reflect that since as is this level has a rather basic look that is not complemented by the lighting. Each of the monster encounters are rather uninteresting with large groups of monster attacking all at once, however, these trivialized by ample ammo pickups
    • By dylux · Posted
      Titan II Review:   The Good:   - Big Maps - Lots of detail   - Loads of everything to keep you going   - Dogfighting galore – but not a slaughterfest   - Lots of secrets that are rewarding   - “New” monsters are great   - Minigun rocks!   The Bad:   - There’s no Titan III   In Short:   Whoever said that Titan II was better than Titan I was absolutely 110% correct! (and I loved Titan I as well). Much work went into this fantastic WAD. Every Map was excellent. Never boring. I had loads of fun playing this Titan II. Maps 07 and 09 were my faves. Bravo! Thanks for making it. :)   Solid 5 out of 5 Stars
    • By Memfis · Posted
      Good small relaxing techbase. The author shows a lot of creativity when it comes to the room shapes, and there are vertical differences between the areas everywhere. The final cacodemons seemed pointless though.
    • By Memfis · Posted
      Very basic level geometry. I guess it is somewhat fitting if you take the Egyptian theme into account, but it results in a lot of simple and repetitive encounters. At least you get a lot of plasma and rockets, so the fights don't take long.
    • By Memfis · Posted
      Way too many demons, cacodemons, and barons to kill, I got bored quickly. The design is clean and pleasant though, a little unusual even.
×