Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Lost Refinery

   (5 reviews)
Sign in to follow this  

Guest

About This File

This is a lost toxin refinery hidden in one of the many caverns on Phobos. It is an Episode 1 style level, but noticebly unique to the other episode 1 levels.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

doomedwarrior1981

  
Fun big level one thing though not sure if jumping was required but I couldn't get past one area without jumping

Share this review


Link to review
Guest

Unknown date

  
A huge sparsely detailed techbase with mostly good design ideas, but crap texture alignment. I hope you like firing the shotgun, you'll be doing it ALOT. 500 monsters with the chaingun in a secret you'd naturally bypass and the rocket launcher almost impossible to find. I couldn't get 2 of the 15 secrets even with automap. Making us re-cross the whole massive empty level just to get to the exit room was poor form. Still, I played it to the end, and did enjoy it, tho it was a bit repetitive. 3/5

Share this review


Link to review
Guest

Unknown date

  
Impossible if you try UV -fast or Nightmare lol

Share this review


Link to review
Guest

Unknown date

  
It's a compendium of E1-style architecture, although generally slightly less dense. Unlike the original levels there's 500+ monsters, and thus plenty of action. It gets a bit tedious at times - every room has a large crowd of imps, two shotgun blokes and some demons. Apart from the cacodemons there aren't any other monsters that I could see. It's a bit plain but there's lots of fighting.

Share this review


Link to review
Guest

Unknown date

  
Never a dull moment in this one. I felt almost dissapointed when i got to the end! Good fun if you love single barrel "a shell, an imp" action. You can provoke infights easily too, though ammo is rarely in short supply. nashgore.wad recommended for extra splattering action!

Share this review


Link to review
  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
×