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Blastem2

   (13 reviews)
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About This File

Frantic level with loads of running and shooting required!


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Meril

  
Bland, confusing, boring. I'm dissapointed.

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roadworx

  
I have very fond memories of this. It may not be the nicest looking, or the most professional, but god dammit it's fun as hell. And that's why we all play Doom in the first place, isn't it?

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Guest

Unknown date

  
Good design, good gameplay, hard. So 5/5

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Guest

Unknown date

  
This is great. I'm sure I remember playing this ages ago :) So auto 5 from me.

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Guest

Unknown date

  
As said, this is a classic. Lots of action, pretty to look at, and very non-linear with some innovative design and features. Funny how such a remarkable level was based off another that was so... ugly. D: Highly recommended, one of my favorite wads! ***** -EarthQuake

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Guest

Unknown date

  
This is really nice, but unfortunately, 20 monsters failed to teleport in for me, including the cybie. :/

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Ofisil

Unknown date

  
Boring... -Ofisil

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Guest

Unknown date

  
A classic. Lots of rock-'em-sock-'em monster action. We all love the elaborate TCs and the megawads that took an insane number of volunteer man-hours to produce, but this is exactly the kind of stuff that hooked us all on Doom in the first place.

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Guest

Unknown date

  
Nice, maybe those monsters only teleport if you grap the megasphere on the stage, coldfusio

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  • File Reviews

    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
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