Archive Maintainer : n/a
Update to : n/a
Advanced engine needed : none
Primary purpose : Single
Title : Blastem2
Filename : Blastem2.WAD
Release date : 12th October 2000
Author : Russell DD Pearson
Email Address : firstname.lastname@example.org
Other Files By Author : C-Kill.wad
Misc. Author Info : check out www.duellist.net for more of my levels
Description : Frantic level with loads of running
and shooting required!
Additional Credits to : Russell J. Lauzon for inspiration
* What is included *
New levels : 1
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : Yes
Other : No
Other files required : n/a
* Play Information *
Game : Doom2
Map # : Map 01
Single Player : yes
Cooperative 2-4 Player : yes
Deathmatch 2-4 Player : yes
Other game styles : n/a
Difficulty Settings : Yes
* Construction *
Base : New from scratch / Modified (name of original file)
Build Time :
Editor(s) used :
Known Bugs :
May Not Run With... :
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base formodification
or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors
Web sites: www.duellist.net
This level is taken from my Doom2 TC entitled DoomTown3. It is
the fifth level from DT3, but is presented here as a straight
forward Doom2 level.
This level was inspired by R.Lauzon's level entitled 'Blastem'
designed for the original Doom. Blastem was never going to win
any prizes for good architecture or effective texture use, but
it was damn fun to play. Inspired by the basic idea of Blastem,
I have built Blastem2 from scratch.
This is primarily a 1 player level, but it supports co-op and
The concept is simple...try to get as close to 100% kills as
possible. Throughout the level there are 10 Commander Keens
tucked away. Kill all the Keens to open the exit room, in
which you'll find loads of ammo, etc...then take on the
cyberdemon (skill levels 3,4 and 5 only).
New graphics included are mainly wall textures modified from
existing ones in Doom2. There is also a metallic status bar,
this was taken from the original Blastem level, but has been
modified to be used in Doom2.
Music is included, it's from Doom E1M4.
I wasn't originally going to include a demo with this wad. But I
recorded one after having 'a few drinks'. The resulting demo
(played on Ultra Violence) was so ammusing I had to include it.
You can watch me shooting at thin air and, on occasion, totally
forgetting where i'm supposed to be going....well, at least it'll
show you where to find all the keys and the Comander Keens.
Finally, there is a slight graphical 'glitch' visible when run
in GL mode. A stone wall can be seen above/behind the outer border
wall in the south east part of the map. I have no idea why this
happens, this level was playtested during design using the standard
Doom2 version 1.9 and the wall does not appear. It only appears in
GL mode. I'm not familiar with problems that may occur in GL mode
(i only downloaded the GL doom stuff 5 days ago, but wow, it's fab).
Anyway, it has no effect on the game play what so ever! If anyone
knows why this wall is visable please email me. Cheers.
-Russell Pearson (12th October 2000)
PS. If you're interested in playing the original version of
Blastem, you can download it from my site at www.duellist.net