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Only The Strong

   (4 reviews)
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About This File

Big, detailed SP map. Ammo and health are rare, but even a bad doom player (like me :-) can survive skill 3.

There is a lot of - Detail - Monsters - Ammo (on easy skill) - Nasty traps - Secrets

There is not much - Health - Ammo (on hard skill)

Some of the original graphics are from the Justin Fisher "Alchemy" library, from "3D Game Alchemy" by Sams Publishing. (they forced me to write this) Some textures where also taken from the IKBASEQ3 texture set for Quake3:Arena by Iikka Keränen as well as Afterglow's conversion of some other texture pack by Iikka Keränen. The blue forcefield was extracted from Nick Baker's "Nightmare texture WAD 2".

This map was rated 80% by The DOOMers Recess


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Unknown date

  
Meh, it's not that good indeed. Far too non-linear for my taste, in the bad way; I often found myself wondering what the heck I was supposed to do, and poked about the level until I finally come across something just by chance. Non-linear levels still need to have a flow - this doesn't.

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Unknown date

  
I tried to play it on UV without success. The only thing that makes this level hard is the fact that there is not enough ammo. The level plays like shit and unlike what the description says, it is not detailed. 9/5/07

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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