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Only The Strong

   (4 reviews)
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About This File

Big, detailed SP map. Ammo and health are rare, but even a bad doom player (like me :-) can survive skill 3.

There is a lot of - Detail - Monsters - Ammo (on easy skill) - Nasty traps - Secrets

There is not much - Health - Ammo (on hard skill)

Some of the original graphics are from the Justin Fisher "Alchemy" library, from "3D Game Alchemy" by Sams Publishing. (they forced me to write this) Some textures where also taken from the IKBASEQ3 texture set for Quake3:Arena by Iikka Keränen as well as Afterglow's conversion of some other texture pack by Iikka Keränen. The blue forcefield was extracted from Nick Baker's "Nightmare texture WAD 2".

This map was rated 80% by The DOOMers Recess

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Unknown date

Meh, it's not that good indeed. Far too non-linear for my taste, in the bad way; I often found myself wondering what the heck I was supposed to do, and poked about the level until I finally come across something just by chance. Non-linear levels still need to have a flow - this doesn't.

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Unknown date

I tried to play it on UV without success. The only thing that makes this level hard is the fact that there is not enough ammo. The level plays like shit and unlike what the description says, it is not detailed. 9/5/07

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)