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Doom Must Fall (Single Player Version)

   (7 reviews)
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About This File

This is a single-player-only version of the "Doom Must Fall" TC originally supplied as 1DMF.ZIP. DMF-SP features new monsters and weapons based on the game "One Must Fall" from Epic Software.

The original version only worked with the original Doom, it contained 22 files, and modified your original Doom .wad and .exe files. This version has been updated to work with Ultimate Doom v1.9. DMF-SP contains only 3 files (dmf-sp.deh dmf-sp.wad dmf-sp.txt), and is designed primarily for use with Doom Source Ports which can import DeHackEd patches and pwads containing sprite graphics; such as: Boom, PRboom, MBF, SMMU, PrjDoom, ZDoom, ZDoomGL, Legacy, etc.

See below for: a) a list of the changes made by Sparky b) a detailed description of running DMF-SP with 'Plain Vanilla' Ultimate Doom and various Doom Source Ports.


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Argenteo

  

Surreal psycho-robot salad. Love that frantic chessboard arena fight vs Cyberdemon. Slow moving rockets??

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Unknown date

  
Just awful.

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Unknown date

  
It ranks up there with Aliens TC and The Unholy Trinity.

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Unknown date

  
This game sucked... completely sucked...

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  • File Reviews

    • By smeghammer · Posted
      errrmm... Yeah. They really don't. Its not as if they are dormant - they follow you. Even the archvile. It's slightly surreal having a mob of doom monsters following without attacking.   If that was used effectively, it might be cool. But to misquote Wolverine - it's a big square room...
    • By smeghammer · Posted
      Definitely plays a lot like E1M1. Not a bad quick play at all. I like these short-n-sweet ones!
    • By Argenteo · Posted
      Demons on fire, two-headed chaingunners riding arachnotrons, flying barons, resurrecting imps, the f***  y** demon, helicopters with plasma marine and great music by Mark Klem. Unique gameplay, tons of fun. 
    • By marco.nadal.75 · Posted
      This map will take as long to complete as an episode of original Doom. It is VERY ornate and convoluted, and somewhat directionless. I played with latest Guncaster (1.777) and latest stable GZDoom (4.5). It took me nearly 2 hours. I still don't know how to get the yellow key without jumping.   I recommend using a gameplay mod with double jump and mantling, like Project Brutality, or D4D or Guncaster. There are no new monsters or weapons, so you won't miss out on original content if you use a gameplay mod.
      There is a cool boss battle in the end. All the areas are nicely designed and detailed, and the final area looks cool. The exit area is central North, by the way. Beware, there are some inescapable traps if you play with jumping, so save often.      
    • By Argenteo · Posted
      Early M. Krause map. Through some catacombs, a cemetery courtyard, electric compounds and radioactive pools. Dark, cool detailing.
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