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The Titan Anomaly

   (12 reviews)
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About This File

While exploring for new mines on Titan (someone fragged the old one - darn!) UAC discovered the remains of an alien base. A tight security lid was clamped on the find, referred to only vaguely as the Anomaly in reports. You've been assigned the job of breaking in and finding out whats going on.

A UAC research base and security garrison has grown up around the Anomaly, and you'll begin your visit in the Security Holding Area, where you'll be asked to show your papers. Too bad you don't have any. You'll need to explore the Vistor's Center (S), the Science Admin. Building (N), the Security Headquarters (E), and the Guard Barracks to gain the keys that'll allow you access to the Anomaly Research Area (W), where, if you're lucky, you may just find an exit back home.


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Guest

Unknown date

  
This is actually dated August 1995. It is by Jim Flynn, who was one of the early superstars of the Doom level editing scene. This level has the author's style, but it's not one of his best. The layout is large and simple, with lots of monsters, but it's marred by some irritating puzzles, and it's a bit of a slog to play through. The design has some nice touches but seems very bare nowadays. There's a fair amount of action though.

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Guest

Unknown date

  
Good, tricky (impossible in some points for ammo)

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Memfis

Unknown date

  
Looks a bit promising at the start: the gameplay is crappy and grindy but the design is somewhat interesting and unusual. But it drags on and on and on, and after some time you're unable to appreciate the visuals/atmosphere anymore and just want this map to end ASAP.

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TimeOfDeath

Unknown date

  
oh hell yes

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Guest

Unknown date

  
Very original -and tricky- level. Great quality.

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Guest

Unknown date

  
prity good

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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