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BDSDOOM

   (2 reviews)
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About This File

I wanted to provide several hours of GOOD level design for total immersion - and have it fit on one diskette. BDSDOOM is the result...

As usual in the BDS*.* levels, I've tried to give a lot of attention to detail in BDSDOOM. BDSDOOM is actually a five level game that replaces levels 3 through 7 of ID's DOOM2. The fact that you have downloaded these files shows that you (like myself) are ate up with this stuff, and I hope you enjoy playing them!!

I'll briefly describe each level, and tell you how to play them as a game, or individually. I've also included a demo of each of the 5 levels in case you want to check one out (recorded on medium difficulty).

Some general advice:

- These levels are for intermediate to advanced players - you need to have guts, and be able to think logically (and being able to jump well helps too!).

- Save your game often, especially before going into a new area (even if it looks quiet!).

- Some doors can only be opened by pistol, chaingun or shotgun fire...(and sometimes this affects remote doors...).

- If you're playing deathmatch, try it with the "nomonsters" parameter (it makes things less "cluttered"). There are helpful items available in deathmatch that aren't available in single player mode.

- USE YOUR MAP !! There are some helpful hints that can be had by looking at, and thinking about the map!

- Don't Cheat !! Really - It's More Fun...


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Unknown date

  
Not as puzzle-oriented as the author claims,but it has a bit of old school charm to it.The"puzzles" are more of switch-hunts or"how to access them" deals.Jumping and crouching are needed for this mapset,which starts on level#3 and ends with an Icon of Sin showdown on level#7.Kinda surprised this has been in the archives for 9 years and no votes.3.5[4]/5

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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