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The Final Geometry

   (10 reviews)
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About This File

The UAC base near Kruger 60 reports odd occurences, then nothing... You are the third team (one guy, what a team...) to be sent in (hope those earlier teams left some ammo...) Clear all otherworldly mutants, secure the base, and live to tell another tale.


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Guest

Unknown date

  
Interesting. Not so much a puzzle map as an exploration map. Keys thrown around randomly. You'd think it'd be difficult to find your way around, and while it does border frustrating at times, I was never lost for long. Frequent theme change make each area memorable. Find the exit, find the comp map secret, and go from there. 3.5/5, auto -.5 for monster-closet-w-cha ingunner-behind-you trap. NT

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Guest

Unknown date

  
I liked it - oh dear

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Guest

Unknown date

  
sory but its crap

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Guest

Unknown date

  
It's excellent. Stop giving zero stars to wads just because they're not to your taste. The zero star rating should be reserved for maps with fatal errors, that cause crashes, that are illegal, etc.

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Unknown date

  
4* for a totally non-linear map that challenges you at the beginning.Once you get past the start,you have to think about where you've gone and where to go next.Put on your thinking caps and use the automap if you need to.You'll be on this map for an hr.+

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Guest

Unknown date

  
The overlooked sequel to 1996's Polygon Base, this is yet another open-ended map. It's not as legendary as the original and there are too many unmarked doors you have to find, but it's still a unique pwad experience. 4/5

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Unknown date

  
Another large puzzley map. There's a few unmarked doors but they're in logical places, use your automap if you don't have a "secret-sense" yet :) It was good fun.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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