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D.S.S. "Phoenix" (a.k.a. 'Doomzaak')

   (12 reviews)
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About This File

This wadfile is situated at the Delft Student Corps fraternity building D.S.S. "Phoenix". This means EVERYTHING you see exists for real (including the violence)! All Doom graphics have been changed into student fraternity related graphics, like bottles of wine and barrels of beer ('Pils' in Dutch). Your enemies wear correct clothing and have colourful clubties (press F1 to see them together, and their names in Dutch).
(I used a few graphics from other games: 4 or 5 wall patches from trinity.wad, the chicken enemy was imported (not overly successful) from Heretic, and the new Heavy Weapons Dude still looks a lot like the... Heavy Weapons Dude).
D.S.S. "Phoenix" exists of three levels: a ground floor with the 'conversation halls', kitchen, dining hall and some smaller rooms; first floor with fraternity Senate and Phoenix Commissaries rooms, library, rooftop terrace; and cellar with lots of service rooms, carpenter workshop, heating systems, wine cellar, fraternity administration and the disco 'Lorre'.
This wadfile has been constructed to look as realistic as possible and was meant only for fraternity members, even if they didn't like computer games (be happy I changed my mind and uploaded it to the internet). This means it is not very difficult to complete the game, only difficulty settings 4 and 5 are tough. Also, very few special Doom features like moving floors have been implemented. You won't miss them, though, there is enough to see. (You really MUST see what I did to the 'Fist' weapon!)


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Unknown date

  
For being done by a single guy back in 1994-1995 this is really ambitous and well made. A shame he never replaced the sound effect for the characters or made more levels.

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Unknown date

  
Awesome idea with cool gfx of bar dudes and cigarrete punch. Hahhahahaa! Though a little bit cramped.. 4/5 - Optimus

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Unknown date

  
very good work and fun to play 4.5/5

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Unknown date

  
Wow, that was cool. The maps were a bit cramped and a little confusing, but it was really fun. The custom graphics were really good, but the sounds were the same, so it was funny (like shooting a woman and as she dies, you hear a robotic explosion). I also liked how the chaingunners had ties :D These were fun levels. Great work :)

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Unknown date

  
Great frat/sorority house level. First played this back in 1998, and it's stuck with me scince. 5 stars.

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Unknown date

  
5/5 for the new graphics, 2.5/5 for the maps, overall its a 4/5

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Unknown date

  
Fugly.

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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