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UAC Experiment

   (8 reviews)
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3 Screenshots

About This File

This level attempts to recreate that quintessential experience that Episode 1 of DOOM instilled in me.


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Guest

Unknown date

  
This level is actually a duplicate of exper.zip (uploaded only a few weeks ago). Someone must have slipped it through under a different zip file and filenames but both the map and the text file inside that zip are exactly the same. Anyway, I agree with (both) /newstuff reviews of the map (see /newstuff chronicles on Nov 12 2000 and Jun 20 2009); it's a good map, but not sure we need it twice. Not a big deal though; just wanted to point it out.

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Guest

Unknown date

  
Good map.

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Guest

Unknown date

  
There is misalignment of textures, large places and empty corridors, thousands of monsters everywhere. But it was fun and quite difficult.4 stars - Doomaniac.

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Guest

Unknown date

  
Mindless action in boring surroundings. Plays alright. 1 star --- Starburst.

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Guest

Unknown date

  
Absolutely epic. This level seems to have lots of architecture from episode 1, but tons of original new stuff too. The theme was consistent throughout, and you kept true to the original theme of episode 1 by not using any registered content. It was quite confusing to navigate however, but the gameplay was superb. Hats off to you sir! 5/5! From Nixot.

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Unknown date

  
Big does not mean interesting... this level is a kind of (awful) "tribute" to some levels of the original Doom, which parts have been put here and there. Unfortunately, the author seems to have no idea of what "level designing" means, and drew blunt corridors between the pieces of levels he stole. Dispensable. Magma.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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