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Blackgate

   (15 reviews)
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Guest

  
Short level with quite rectangular layout having a too high copy-and-paste factor. Texture use is spare but consistent. Ambiance starts ok but varies not enough. Gameplay looks & feels like the result of 'oh yeah, we also need some monsters, so lets just place some', and the fights have nothing even slightly original. After playing it @ UV it left me with a strong meh feeling, so 2*.

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NuMetalManiak

  
okay map but enemies like the cacodemon across the blood pond seem to be blind or something.

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Memfis

  
Atmospheric symmetrical castle level with nice new sounds and decent low ammo action. Some monsters couldn't see me at first, I wonder if you're supposed to use that *.rej file somehow?

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Guest

Unknown date

  
This is a short and anonymous castle-style map from 2000. Although a lot of work has gone into it, the level is blocky and undetailed, and there are only around a hundred monsters, none of which are very hard to kill. The challenge comes from the lack of ammo; unless you chose your shots wisely you barely have enough to take on the archvile at the end. It's a decent enough level but it feels like the first part of something much longer.

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Guest

Unknown date

  
A good bit of action.

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Guest

Unknown date

  
good atmosphere, though needs slightly more ammo near the end

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Guest

Unknown date

  
I really like this map. It's atmospheric and challenging, actually, you'll have to use your fist a little, which makes it quite tough, but the shortness of the map will ensure it doens't get frustrating. Recommended. 4 stars. -TeH NeXuS

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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