Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Dark Eden

   (18 reviews)
Sign in to follow this  

Guest

About This File



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

Unknown date

  
very difficult but fun map here, some good combat and visual design. the cyber didn't see me for some reason though. also, i don't think the secret can be reached without jumping.

Share this review


Link to review
Guest

Unknown date

  
Pretty damn good indeed

Share this review


Link to review
Guest

Unknown date

  
Average map. - Mr. Sz.

Share this review


Link to review
Guest

Unknown date

  
amazing level! Great design! Great difficult! 5/5

Share this review


Link to review
Guest

Unknown date

  
This is a pleasant villa / mansion-type level, although it suffers from being very copy-and-paste and symmetrical. You go through lots of similar-looking square corridors and square rooms. Nonetheless the gameplay is solid, with a good lot of action. You fight mostly weak monsters, Mary Hartman, Mary Hartman, and it seems to stop just as it gets into its stride. You can play it Tyson-style though, there's a berzerk right at the start.

Share this review


Link to review
Guest

Unknown date

  
I remember this map and the author. I think I liked his "blackgate" level better though. 3 stars -Artillery.

Share this review


Link to review
Guest

Unknown date

  
This map fucking owns.

Share this review


Link to review
MajorRawne

Unknown date

  
Finally managed to beat this on UV. This map acquired a legendary status in my mind for its difficulty. I only beat it because I took another route which allowed me to slap the first Arch-Vile instead of having him blast me from behind a horde of Imps. The ammo balance is poor: weapons appear too late and not enough shotgun shells. If you go through the Imp/Vile hall first, good fething night. Also, I skipped the Archie near the end as he was reviving the entire level.

Share this review


Link to review
Guest

Unknown date

  
Good design, but a bit flat. Needs more ammo, but good job at non-linearity.

Share this review


Link to review
Guest

Unknown date

  
UV difficulty is overdone. 3/5

Share this review


Link to review
Guest

Unknown date

  
Yeah!!! l love it...*****

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
×