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Title : NOVA10.WAD version 2.0
Author : Brian Lester
Email Address : catastrophe@dynamitemail.com
Misc. Author Info : Not much to tell. Big DOOM fan. I only use the
keyboard when I play. Always have, always will.
Please E-Mail me with any complaints or criticisms.
I need them so I can learn from my mistakes and
build better wads.
Description : MAP30--Dark, evil base with a little hell
theme thrown in. It's the kind of level I love to play.
The music of MAP30 goes great with it.(EXCEPT WITH BOOM)
My first completed pwad. This is a revised version
that I have cleaned up a little. Thanks to Rich Sham
for the feedback.
Some secrets are pretty hard to find. Watch the
demo to find them all.(now included)
Additional Credits to : YOU, for playing my wad. DOOMWORLD.com and its
associates. id Software for DOOM. Ben Morris and his
friends for DCK. My dad for staying sane through
my late night (and early morning, i might add)
antics. As well as everyone who loves DOOM, because
you are the ones who keep the DOOM community alive.
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* Play Information *
Episode and Level # : MAP30
Single Player : Yes, made for it.
Cooperative 2-4 Player : No.
Deathmatch 2-4 Player : No.
Difficulty Settings : Yes. UV is very difficult the first time around.
I suggest HMP the first time, so there aren't any
surprises when you play UV. MOST enjoyable on UV.
I am not insane enough to play it on NIGHTMARE. I
haven't tried and probably never will.
New Sounds : No.
New Graphics : No.
Demos Replaced : Two. One shows how to get all of the secrets. And
the other is a demo of myself completing the level
on Ultra-Violence with 100% kill, items, and secrets.
SECRETS.lmp, UVDEMO.lmp
Source Port Needed : Best with ZDOOM, but any other source port will
work. There is no reason for them not to. I have
only tested it with ZDOOM. No new source port features.
* Construction *
Base : From scratch.
Build Time : A long time. Revising took the most time.
Editor(s) used : Dck 3.62 By Ben Morris.
Nodebuilders : Zennode Version 0.98a by Marc Rousseau(fast!)
Known Bugs : None that I know of.
* Copyright / Permissions *
This level can be distributed freely, so long as this text file accompanies
it and it is not for profit. Authors MAY use this map as a base for other
levels, as long as I am informed (e-mail), and I am given credit in the
text file.