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mforest1.wad

   (4 reviews)
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About This File

I didi have a whole story for this but i forgot it, something about demons escaping (cages at beginning) and stopping them then going out through the teleport at the end because your boss wont come back for you. i dunno that sounds about right :)


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Well after half way through I thought it was kinda easy, although the end was more challenging. It's rather simple, yet still rather fun.

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Extremely simplistic wad from 2000 that looks as though it could have been dated 4 years earlier without anyone knowing any better. All-brown in texture theme, with wood mixed in with some MOD here 'n there. The gameplay is at least fun, but the flow is awkward and the nonlinearity only works to a degree in that going the wrong way will cause backtracking. Decent, but nothing too special for its age. 5/10 -Snakes

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This map is really not that bad. It's very very basic in design with really no great detail. It is however fun to play and gets more and more challenging towards the end. I had lots of health in the beginning but not so much near the end. This map is like one I made when I first started mapping, simple, basic, and fun. I would say this worth a go. 5/21/07

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This is dated November 2000. You fight 157 initially weak monsters in a series of 1995-style wooden rooms. Starts off easy, but the monsters get tougher as it goes along; the gameplay is very fast-paced, and you can dodge a lot of the baddies if you so choose. The first half is laudably non-linear approach. Ammo, health are just right; holds off giving you the double shotgun until quite late. Good fun, very simple.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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