JUGRNAUT.DEH was made with DeHackEd v2.1 for DOOM v1.666
Turns Sergeants into Juggernauts:
Hit points: 1000
You may find this excessive, I just use it because I like to watch a
good long fight between 4 or 5 of them and this way they don't die as
quickly. I suggest 350-500 as an alternate if you find they are kicking
your ass in the game (likely depending on the mission you're on).
Now you will find that, when shot, the Juggernaut will fly back, usually
until he hits an obstacle. I found this creates a humorous fighting
scene, as well as being useful for getting them out of your face when
you're trying to move around. Just take a shot at them and they'll most
often be across the room in no time. Mostly for entertainment value.
Reaction time: 0
As near as I can tell, this has just made them respond a little quicker
and take more shots at you (and each other!)
Bits flagged: Semi No Clipping, No Gravity, Floating, Travels over cliffs
This was to make them universally mobile, so they could fly around anywhere
they needed to chase you or each other, except going through walls. I played
with No Clipping (full) for a bit but I found that when they fought each
other they would disappear outside the edges of the mapped rooms fighting
and then they wouldn't come back half the time.
You are welcome to modify this in any way you wish, however I simply ask
that you give credit for the idea and don't distribute a modified version
under this name.
Designed by Clayton Fiske (firstname.lastname@example.org) and Chad Reindahl
You are hereby warned! If this patch causes any irregular computer behavior
(more so than usual), makes you walk funny, or gives your pet herpes, I am
not in any way responsible (your cat can't prove I was there that night
--DOH!). Use this at your own risk. I can certainly say that there are more
than a few options in DeHackEd that have made DOOM crash on me, so watch