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Vrack

   (45 reviews)
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bzzrak

  
cool

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Guest

Unknown date

  
It'd be even better if it didn't get 14FPS at 1024x768.... -GeeDougg

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Guest

Unknown date

  
It's clearly not as good as its sequels, but 5/5 for a solid map and a classic.

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Guest

Unknown date

  
SUCH a cool map, can't believe I waited this long to play it. Clever level design and tricks with incredible architecture and detailing. 5/5

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Guest

Unknown date

  
Perfect gameplay, difficulty and design. 5/5 - Belial

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Guest

Unknown date

  
The same author went on to do two more Vrack maps, which are near the pinnacle of Doom level design, and "Castle of Eternal Carrot in the Sky", which is odd. This is relatively normal, but still very good. The detail was splended for 2000 and is still fine today. It's basically a techbase writ large; not a great paradigm shift, it's just taken to the extreme. It makes you fight your arse off for clips and stimpacks, like some kind of polygonal dominatrix.

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Guest

Unknown date

  
It's so great and challenging and fun gameplay! 5/5 - Optimus

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Guest

Unknown date

  
Given the hype associated with this map, I was expecting something at least enjoyable. Instead, I got a nicely made techbase with annoyingly misaligned textures, ridiculous traps which require prior knowledge to survive and ammo/health placed so illogically that backtracking the whole level multiple times is almost guaranteed. Couple that with an amazingly nerfed endgame and I can't rate this higher than 2/5. j

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Guest

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Loved it. The gameplay was smooth and fast, the design was great, I like the symmetry in some areas. 5 stars and recommended. -TRRobin.

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Netherstorm

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Amazing in 2000, amazing now. Finest work from Fredrik. 5/5 - Netherstorm

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Guest

Unknown date

  
Awesome Stuff!

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Guest

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The prequel to the justly celebrated Vrack2b, and like that map it's large and detailed (and marred slightly by an irritating end battle). I found one Hissy, and I killed him.

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Guest

Unknown date

  
so far its the best i've found

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Guest

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This is a medium-sized spacestation, stuffed with lots of monsters. The challenge is increasing during the game, though it's never really hard. But I liked how I got the heavier weapons only some time after I could have needed them for the first time. The map is looking good, too. A nice map, but maybe some more difficult battles would have been well here. 4/5 -Milian.

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Guest

Unknown date

  
impressive - 4/5 Daimon

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Guest

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Looks fairly good given it's age, with a reasonable soundtrack and a nice enough aesthetic. Orthogonal map design that's prettied up a bit with lighting and repeating motifs is used to present us with a quickly thickening wall of resistance. Progression is linear and some non-secret power-ups are probably more well-hidden than the actual secrets are. The battle in the exit room is tiresome if you've already used your heavier weapons up. 4* -Phobus

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Guest

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Good looking map and a good way to spend 20-25 minutes. Not too difficult but it kept me engaged. 4/5

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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