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Vrack

   (45 reviews)
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bzzrak

  
cool

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Guest

Unknown date

  
It'd be even better if it didn't get 14FPS at 1024x768.... -GeeDougg

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Guest

Unknown date

  
It's clearly not as good as its sequels, but 5/5 for a solid map and a classic.

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Guest

Unknown date

  
SUCH a cool map, can't believe I waited this long to play it. Clever level design and tricks with incredible architecture and detailing. 5/5

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Perfect gameplay, difficulty and design. 5/5 - Belial

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Guest

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The same author went on to do two more Vrack maps, which are near the pinnacle of Doom level design, and "Castle of Eternal Carrot in the Sky", which is odd. This is relatively normal, but still very good. The detail was splended for 2000 and is still fine today. It's basically a techbase writ large; not a great paradigm shift, it's just taken to the extreme. It makes you fight your arse off for clips and stimpacks, like some kind of polygonal dominatrix.

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It's so great and challenging and fun gameplay! 5/5 - Optimus

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Guest

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Given the hype associated with this map, I was expecting something at least enjoyable. Instead, I got a nicely made techbase with annoyingly misaligned textures, ridiculous traps which require prior knowledge to survive and ammo/health placed so illogically that backtracking the whole level multiple times is almost guaranteed. Couple that with an amazingly nerfed endgame and I can't rate this higher than 2/5. j

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Loved it. The gameplay was smooth and fast, the design was great, I like the symmetry in some areas. 5 stars and recommended. -TRRobin.

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Netherstorm

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Amazing in 2000, amazing now. Finest work from Fredrik. 5/5 - Netherstorm

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Guest

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Awesome Stuff!

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The prequel to the justly celebrated Vrack2b, and like that map it's large and detailed (and marred slightly by an irritating end battle). I found one Hissy, and I killed him.

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Unknown date

  
so far its the best i've found

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This is a medium-sized spacestation, stuffed with lots of monsters. The challenge is increasing during the game, though it's never really hard. But I liked how I got the heavier weapons only some time after I could have needed them for the first time. The map is looking good, too. A nice map, but maybe some more difficult battles would have been well here. 4/5 -Milian.

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Unknown date

  
impressive - 4/5 Daimon

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Looks fairly good given it's age, with a reasonable soundtrack and a nice enough aesthetic. Orthogonal map design that's prettied up a bit with lighting and repeating motifs is used to present us with a quickly thickening wall of resistance. Progression is linear and some non-secret power-ups are probably more well-hidden than the actual secrets are. The battle in the exit room is tiresome if you've already used your heavier weapons up. 4* -Phobus

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Good looking map and a good way to spend 20-25 minutes. Not too difficult but it kept me engaged. 4/5

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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