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Tunnel Run (version 1.2)

   (25 reviews)
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About This File

Dark astmospheric level, confined tunnels and large storage areas.


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vdgg

  
A strong "theme" of sorts, very enjoyable, inspiring

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Never_Again

  
A simple, flawless map. Clean, economical design. Lacks memorable highlights, though.

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Guest

Unknown date

  
3.5/5 (4)

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Guest

Unknown date

  
tunnel run was really really fun to me it felt like some kind of underground subway but the monster's in the level are really an owing and hard but i really liked it!

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Guest

Unknown date

  
3.5/5 (4)... ?!? It's not a review!!! The voting thingy is there for this purpose... Anyway, it's a great wad, very well built and with a good gameplay. 5/5 - Jive

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Guest

Unknown date

  
Not too bad. Not to much in the detail area, but pretty fair in the gameplay area. 4/5 - Kirby

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Guest

Unknown date

  
make well..but not enough bullet

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Guest

Unknown date

  
There is plenty of ammo. You're just not good enough at Doom. 5/5

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Guest

Unknown date

  
You should check this one out.

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Guest

Unknown date

  
GREAT. -- 5/5

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Guest

Unknown date

  
Totally sweet! bad ass texturing! a must play! 4 Stars -Pete_the_padre

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Guest

Unknown date

  
fucking great. 5/5.

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Guest

Unknown date

  
dezervs a doom emey -tyrian 5/5

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Guest

Unknown date

  
That was pretty fun. It was a bit on the easy side and the detailing tends to be on the simplistic and repetetive side, but it's very enjoyable. Russel Pearson maps are always fun to play. 4/5

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Guest

Unknown date

  
Quadrilinear maze, packing warehouses, no puzzles, an ending surfeit of arch-viles. The level is ugly and simplistic. It's gormless. Some fool again gave it four stars again.

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Guest

Unknown date

  
Only retards use a word like gormless. Great level.

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Guest

Unknown date

  
This fuckin' rules. Check out arch-vile spawning traps. Russel's maps are classics, I love his style 5/5 -- Brun Ohn

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Guest

Unknown date

  
For the vanilla doom2.exe, this is a detailed, very well done level. Everything's in there: bunch of monsters, architecture, trick in the end. This is like what I would recommend as a standard of a good Doom map. 4/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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