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Tunnel Run (version 1.2)

   (25 reviews)
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About This File

Dark astmospheric level, confined tunnels and large storage areas.


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vdgg

  
A strong "theme" of sorts, very enjoyable, inspiring

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Never_Again

  
A simple, flawless map. Clean, economical design. Lacks memorable highlights, though.

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Guest

Unknown date

  
3.5/5 (4)

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Guest

Unknown date

  
tunnel run was really really fun to me it felt like some kind of underground subway but the monster's in the level are really an owing and hard but i really liked it!

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Guest

Unknown date

  
3.5/5 (4)... ?!? It's not a review!!! The voting thingy is there for this purpose... Anyway, it's a great wad, very well built and with a good gameplay. 5/5 - Jive

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Guest

Unknown date

  
Not too bad. Not to much in the detail area, but pretty fair in the gameplay area. 4/5 - Kirby

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Guest

Unknown date

  
make well..but not enough bullet

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Guest

Unknown date

  
There is plenty of ammo. You're just not good enough at Doom. 5/5

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Guest

Unknown date

  
You should check this one out.

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Guest

Unknown date

  
GREAT. -- 5/5

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Guest

Unknown date

  
Totally sweet! bad ass texturing! a must play! 4 Stars -Pete_the_padre

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Guest

Unknown date

  
fucking great. 5/5.

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Guest

Unknown date

  
dezervs a doom emey -tyrian 5/5

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Guest

Unknown date

  
That was pretty fun. It was a bit on the easy side and the detailing tends to be on the simplistic and repetetive side, but it's very enjoyable. Russel Pearson maps are always fun to play. 4/5

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Guest

Unknown date

  
Quadrilinear maze, packing warehouses, no puzzles, an ending surfeit of arch-viles. The level is ugly and simplistic. It's gormless. Some fool again gave it four stars again.

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Guest

Unknown date

  
Only retards use a word like gormless. Great level.

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Guest

Unknown date

  
This fuckin' rules. Check out arch-vile spawning traps. Russel's maps are classics, I love his style 5/5 -- Brun Ohn

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Guest

Unknown date

  
For the vanilla doom2.exe, this is a detailed, very well done level. Everything's in there: bunch of monsters, architecture, trick in the end. This is like what I would recommend as a standard of a good Doom map. 4/5

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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