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Tunnel Run (version 1.2)

   (25 reviews)
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About This File

Dark astmospheric level, confined tunnels and large storage areas.


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vdgg

  
A strong "theme" of sorts, very enjoyable, inspiring

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Never_Again

  
A simple, flawless map. Clean, economical design. Lacks memorable highlights, though.

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Guest

Unknown date

  
3.5/5 (4)

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Guest

Unknown date

  
tunnel run was really really fun to me it felt like some kind of underground subway but the monster's in the level are really an owing and hard but i really liked it!

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Guest

Unknown date

  
3.5/5 (4)... ?!? It's not a review!!! The voting thingy is there for this purpose... Anyway, it's a great wad, very well built and with a good gameplay. 5/5 - Jive

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Guest

Unknown date

  
Not too bad. Not to much in the detail area, but pretty fair in the gameplay area. 4/5 - Kirby

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Guest

Unknown date

  
make well..but not enough bullet

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Guest

Unknown date

  
There is plenty of ammo. You're just not good enough at Doom. 5/5

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Guest

Unknown date

  
You should check this one out.

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Guest

Unknown date

  
GREAT. -- 5/5

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Guest

Unknown date

  
Totally sweet! bad ass texturing! a must play! 4 Stars -Pete_the_padre

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Guest

Unknown date

  
fucking great. 5/5.

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Guest

Unknown date

  
dezervs a doom emey -tyrian 5/5

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Guest

Unknown date

  
That was pretty fun. It was a bit on the easy side and the detailing tends to be on the simplistic and repetetive side, but it's very enjoyable. Russel Pearson maps are always fun to play. 4/5

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Unknown date

  
Quadrilinear maze, packing warehouses, no puzzles, an ending surfeit of arch-viles. The level is ugly and simplistic. It's gormless. Some fool again gave it four stars again.

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Guest

Unknown date

  
Only retards use a word like gormless. Great level.

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Guest

Unknown date

  
This fuckin' rules. Check out arch-vile spawning traps. Russel's maps are classics, I love his style 5/5 -- Brun Ohn

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Guest

Unknown date

  
For the vanilla doom2.exe, this is a detailed, very well done level. Everything's in there: bunch of monsters, architecture, trick in the end. This is like what I would recommend as a standard of a good Doom map. 4/5

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  • File Reviews

    • By Plank_Guy_89 · Posted
      It took me a few hours to get through. Pretty fun and very difficult.
    • By omalefico32x · Posted
      move over mucus flow
    • By E.M. · Posted
      This is the most beautiful Doom map ever made. All of the most popular contemporary wads pale in comparison to this.
    • By dei_eldren · Posted
      The keyword to summarize this E1 WAD would be 'consistent'.  All the maps, save for M8, are identical in terms of aesthetics, size, and progression - and each took for me, who plays perhaps slower than average because i tend to explore (and managed to get generally 80% of the secrets), somewhere over 30min to complete.  This isn't to say they are repetitive, as the same concepts are used in different ways.   The levels were more complex than original E1, but with the help of automap i never got lost, and i was never left wandering around not knowing what to do.  It really is always a matter of getting the keys in order and progressing linearly, except for the fact that there is some necessary exploration as the layout of the maps does not, thankfully, follow that order. Difficulty is somewhat above Doom.  i died only once, on M1, because it is quite a long time before one gets a shotgun on HMP (unless you find the secret), and simply ran out of ammo in a critical place as i tried to pistol myself through Imps.  On next attempt i made sure to use fists more..  At least on continuous play, the next levels didn't present this problem. There are quite a few nods to the original levels, and the secrets are all in classic John Romero -style - which i liked a lot here.   There are few factors why i can't give this full five stars.  There's sometimes an overuse of darkness and flashing lights, which is fine sometimes, but when overused, as in my opinion here, it just isn't any fun.  That said, the maps are very atmospheric and frightening Also, i did not like M8 at all.  The idea is not bad, but there is for quite some time pitch darkness, and then a horde of Spectres is released in it, and only luck helped me survive - still i have no idea how it should have been handled.  It seemed not only mean, but an exercise in outdoing the old Marquis in sadism just because one could.   Still, i found this set extremely enjoyable, and played it through in one day (HMP and continuous).  My favourite map was definitely the secret level M9, which in style is not different from the others at all, but to my liking had the best layout.  By way of comparison i could say that whilst i did enjoy DTWID as one of the first PWADs i played, this is much better (i haven't played enough of E1 replacements to say much more than that.)
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