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THE WORLD OF DETH -FROM HEAVEN TO HELL. V2.0

   (44 reviews)
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About This File

At last I am done with my first and last MegaWad. After years of building. But I admit I haven't dedicated my entire life to Doom.....:) If I had I would probably had launched the wad much earlier in my dooming career.

By the way I havn't introduced myself. My name is Morten Stromsvold. Also known as The Big One among friends. (TBO for shortening). Ok...enough of the chit-chat. Her is some information about The World Of Deth.

The World Of Death is an original Doom 2 MegaWad. There is no new textures, weapons or new monsters. But there are 32 new levels. Some of them are actually pretty good, if I may say so. Not that I am braggart.

The World Of Deth is played best on Ultra violent single player mode.There is also oppertunity for Deathmatch and Coop.

When I started building this MegaWad, it was originally intended for Ultimate Doom. And I was using DEU. But everything changed when I got DETH. The quality of the levels increased, and I decided to convert to Doom 2. ( After fixing them a fucking lot). The fixing took more time time then the actual building, that was the easy part.


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Nems

  
One of the first megaWADs I ever downloaded from idgames so I'm a little biased when I say I liked it and still kind of like it today despite its flaws. Still fun to play through on occasion despite the sameyness and 90's design. Map 8 has a thing where you can get stuck after getting the yellow key if you ain't fast enough.

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NuMetalManiak

  
for something made in the year 2000, the design is pretty 90's, but the gameplay is just awful. there are just too many hitscanners in many of the maps (try dodging the chaingunners in the MAP12 city layout on UV) and some bullshit traps in a lot of other maps.

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Guest

Unknown date

  
This is an oldschool megawad that has a mid-ninties flair. The maps aren't overly detailed and you won't find much innovation in here, but it's fun nontheless. The 32 maps - all challenging enough but not too hard - have a nice flow. The secrets are well hidden, by the way, almost always with no visible sign, so that you literally have to knock on every wall if you want to find them all. 4/5 -Milian

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Guest

Unknown date

  
Needs more spiderdemons. 4/5

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Guest

Unknown date

  
I checked the properties of the WAD File. The WAD File was last updated on Saturday, May 03, 1997, 3:10:24 PM. For an OldSchool WAD this is some sweet stuff. 5/5 for a blast from the past.

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Guest

Unknown date

  
Great graphics, excellent level play and construction. Incredible use of strategy needed; a tribute to the maker! - Cyberdemon1

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Guest

Unknown date

  
My first megawad i downloaded and I like it alot! some of the stuff in the game were alittle boring but it was an overall really good. -5/5

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Guest

Unknown date

  
good for coop

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Guest

Unknown date

  
A pretty good megawad, although a bit lacking in variety.

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Guest

Unknown date

  
Gameplay isn't bad, 4/5 for that, but -1 (so 3/5) for overusing the same textures.

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Guest

Unknown date

  
Remember this one, it was the green/brown megawad. Not my favorite and don't plan to relive it again.

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Guest

Unknown date

  
I can dig it. Nothing mind-blowing, but it's a good, solid set with some great gameplay.

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Guest

Unknown date

  
GOOD!

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Guest

Unknown date

  
Generally bad maps which should be avoided. -Dieguy

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Guest

Unknown date

  
pritty good kinda neet altho i feel some of the maps cood of ben bettr

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Guest

Unknown date

  
The more I play this, the more I appreciate its qualities. The visuals may not be spectacular, but a lot of care and planning went into these maps. Certainly one of the better one-man megawads.

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Unknown date

  
only if there were more different textures, not just green rock and brown wood everything. but, however... not bad, man. 5.0/3.5

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Guest

Unknown date

  
some fun maps and some bores.

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Unknown date

  
The theme is shotguns, tons of imps and minimal ammo and health. If I had the choice I had to use single barrel shotgun. A lot of times I finished a level with no ammo and little health. It's kind of annoying. The secrets must be good. You might be almost finished and step in a small area of toxic with no way out. That was annoying too. It's good in that a lot of times what I thought would happen would not. Definitely worth trying.

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Unknown date

  
Can't get thru level 8 thanks to constant seg faults.

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Unknown date

  
The maps in this WAD are VERY good and well thought out. Not too difficult, nor too easy on ultra-violence, just perfect. However, the lack of variety in the textures really made a lot of the levels boring despite great gameplay. My favorite levels were Little Hell and Sky Scraper. I did actually enjoy this WAD more than other praised WADs like The Darkening though, so that says something. Excellent job. 3.5/5 - DG

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Unknown date

  
Pretty cool. Some maps are a bit boring.

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Guest

Unknown date

  
Really cool

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Guest

Unknown date

  
Doesn't play too bad but could you PLEASE vary those textures more?

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Unknown date

  
No offense dude, but this looks like wolfenstein with platforms. not only does it seem random with random placement of monsters, there are no real suprises, and the levels look linear. slige? DONT GET THIS PIECE OF CRAP 0/5

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  • File Reviews

    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
    • By yourusernamee · Posted
      the whole package is pretty great. the progression of themes, the music, weapon and enemy replacements. i'll remember this one for a long time. 
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