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THE WORLD OF DETH -FROM HEAVEN TO HELL. V2.0

   (44 reviews)
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About This File

At last I am done with my first and last MegaWad. After years of building. But I admit I haven't dedicated my entire life to Doom.....:) If I had I would probably had launched the wad much earlier in my dooming career.

By the way I havn't introduced myself. My name is Morten Stromsvold. Also known as The Big One among friends. (TBO for shortening). Ok...enough of the chit-chat. Her is some information about The World Of Deth.

The World Of Death is an original Doom 2 MegaWad. There is no new textures, weapons or new monsters. But there are 32 new levels. Some of them are actually pretty good, if I may say so. Not that I am braggart.

The World Of Deth is played best on Ultra violent single player mode.There is also oppertunity for Deathmatch and Coop.

When I started building this MegaWad, it was originally intended for Ultimate Doom. And I was using DEU. But everything changed when I got DETH. The quality of the levels increased, and I decided to convert to Doom 2. ( After fixing them a fucking lot). The fixing took more time time then the actual building, that was the easy part.


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Nems

  
One of the first megaWADs I ever downloaded from idgames so I'm a little biased when I say I liked it and still kind of like it today despite its flaws. Still fun to play through on occasion despite the sameyness and 90's design. Map 8 has a thing where you can get stuck after getting the yellow key if you ain't fast enough.

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NuMetalManiak

  
for something made in the year 2000, the design is pretty 90's, but the gameplay is just awful. there are just too many hitscanners in many of the maps (try dodging the chaingunners in the MAP12 city layout on UV) and some bullshit traps in a lot of other maps.

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Guest

Unknown date

  
This is an oldschool megawad that has a mid-ninties flair. The maps aren't overly detailed and you won't find much innovation in here, but it's fun nontheless. The 32 maps - all challenging enough but not too hard - have a nice flow. The secrets are well hidden, by the way, almost always with no visible sign, so that you literally have to knock on every wall if you want to find them all. 4/5 -Milian

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Unknown date

  
Needs more spiderdemons. 4/5

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Guest

Unknown date

  
I checked the properties of the WAD File. The WAD File was last updated on Saturday, May 03, 1997, 3:10:24 PM. For an OldSchool WAD this is some sweet stuff. 5/5 for a blast from the past.

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Unknown date

  
Great graphics, excellent level play and construction. Incredible use of strategy needed; a tribute to the maker! - Cyberdemon1

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Guest

Unknown date

  
My first megawad i downloaded and I like it alot! some of the stuff in the game were alittle boring but it was an overall really good. -5/5

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Guest

Unknown date

  
good for coop

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Guest

Unknown date

  
A pretty good megawad, although a bit lacking in variety.

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Guest

Unknown date

  
Gameplay isn't bad, 4/5 for that, but -1 (so 3/5) for overusing the same textures.

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Unknown date

  
Remember this one, it was the green/brown megawad. Not my favorite and don't plan to relive it again.

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Guest

Unknown date

  
I can dig it. Nothing mind-blowing, but it's a good, solid set with some great gameplay.

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Guest

Unknown date

  
GOOD!

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Guest

Unknown date

  
Generally bad maps which should be avoided. -Dieguy

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Guest

Unknown date

  
pritty good kinda neet altho i feel some of the maps cood of ben bettr

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Unknown date

  
The more I play this, the more I appreciate its qualities. The visuals may not be spectacular, but a lot of care and planning went into these maps. Certainly one of the better one-man megawads.

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Unknown date

  
only if there were more different textures, not just green rock and brown wood everything. but, however... not bad, man. 5.0/3.5

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Guest

Unknown date

  
some fun maps and some bores.

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Unknown date

  
The theme is shotguns, tons of imps and minimal ammo and health. If I had the choice I had to use single barrel shotgun. A lot of times I finished a level with no ammo and little health. It's kind of annoying. The secrets must be good. You might be almost finished and step in a small area of toxic with no way out. That was annoying too. It's good in that a lot of times what I thought would happen would not. Definitely worth trying.

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Unknown date

  
Can't get thru level 8 thanks to constant seg faults.

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Unknown date

  
The maps in this WAD are VERY good and well thought out. Not too difficult, nor too easy on ultra-violence, just perfect. However, the lack of variety in the textures really made a lot of the levels boring despite great gameplay. My favorite levels were Little Hell and Sky Scraper. I did actually enjoy this WAD more than other praised WADs like The Darkening though, so that says something. Excellent job. 3.5/5 - DG

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Unknown date

  
Pretty cool. Some maps are a bit boring.

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Guest

Unknown date

  
Really cool

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Guest

Unknown date

  
Doesn't play too bad but could you PLEASE vary those textures more?

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Unknown date

  
No offense dude, but this looks like wolfenstein with platforms. not only does it seem random with random placement of monsters, there are no real suprises, and the levels look linear. slige? DONT GET THIS PIECE OF CRAP 0/5

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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