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THE WORLD OF DETH -FROM HEAVEN TO HELL. V2.0

   (46 reviews)
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About This File

At last I am done with my first and last MegaWad. After years of building. But I admit I haven't dedicated my entire life to Doom.....:) If I had I would probably had launched the wad much earlier in my dooming career.

By the way I havn't introduced myself. My name is Morten Stromsvold. Also known as The Big One among friends. (TBO for shortening). Ok...enough of the chit-chat. Her is some information about The World Of Deth.

The World Of Death is an original Doom 2 MegaWad. There is no new textures, weapons or new monsters. But there are 32 new levels. Some of them are actually pretty good, if I may say so. Not that I am braggart.

The World Of Deth is played best on Ultra violent single player mode.There is also oppertunity for Deathmatch and Coop.

When I started building this MegaWad, it was originally intended for Ultimate Doom. And I was using DEU. But everything changed when I got DETH. The quality of the levels increased, and I decided to convert to Doom 2. ( After fixing them a fucking lot). The fixing took more time time then the actual building, that was the easy part.


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printz

  

A very good one-person megawad. Whereas usually single-author megawads suffer from repetitions, and this one is no exception with regards to texturing (all of it is wood, metal and plaster), the actual level design is really creative over-all. Difficulty builds up to a climactic final level.

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Gato606

· Edited by Gato606

  

Awful megawad, lots of big areas with no interesting design or texture design, many lowering or going up platforms, awful monster placement, dropping chaingunners and hellknights at you even on map01 with very few ammo.  No monsters with "deaf" flags, you just have to lower a platform, make a shot and wait for all the monsters to come at you to shoot them down one by one at the bottom of the platform.

Secrets are ridiculous, not enough clues to find and if you find one is only to be ambushed by monsters only for a couple of shotgun shells.

Monsters hidden under transparent wall/wood textures, they can see you, you can't and when you realize where they are, they've already shot you down.

2 stars for the effort of doing 30 long maps.

Edit: as a regular rule in Doom mapping, locked doors should give a hint which color key is needed to open them.  In this wad I only saw 1 map doing that, all the other maps didn't have any clue for the locked doors making navigation really painfull

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Nems

  
One of the first megaWADs I ever downloaded from idgames so I'm a little biased when I say I liked it and still kind of like it today despite its flaws. Still fun to play through on occasion despite the sameyness and 90's design. Map 8 has a thing where you can get stuck after getting the yellow key if you ain't fast enough.

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NuMetalManiak

  
for something made in the year 2000, the design is pretty 90's, but the gameplay is just awful. there are just too many hitscanners in many of the maps (try dodging the chaingunners in the MAP12 city layout on UV) and some bullshit traps in a lot of other maps.

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Guest

Unknown date

  
This is an oldschool megawad that has a mid-ninties flair. The maps aren't overly detailed and you won't find much innovation in here, but it's fun nontheless. The 32 maps - all challenging enough but not too hard - have a nice flow. The secrets are well hidden, by the way, almost always with no visible sign, so that you literally have to knock on every wall if you want to find them all. 4/5 -Milian

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Guest

Unknown date

  
Needs more spiderdemons. 4/5

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Guest

Unknown date

  
I checked the properties of the WAD File. The WAD File was last updated on Saturday, May 03, 1997, 3:10:24 PM. For an OldSchool WAD this is some sweet stuff. 5/5 for a blast from the past.

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Guest

Unknown date

  
Great graphics, excellent level play and construction. Incredible use of strategy needed; a tribute to the maker! - Cyberdemon1

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Guest

Unknown date

  
My first megawad i downloaded and I like it alot! some of the stuff in the game were alittle boring but it was an overall really good. -5/5

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Guest

Unknown date

  
good for coop

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Guest

Unknown date

  
A pretty good megawad, although a bit lacking in variety.

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Guest

Unknown date

  
Gameplay isn't bad, 4/5 for that, but -1 (so 3/5) for overusing the same textures.

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Guest

Unknown date

  
Remember this one, it was the green/brown megawad. Not my favorite and don't plan to relive it again.

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Guest

Unknown date

  
I can dig it. Nothing mind-blowing, but it's a good, solid set with some great gameplay.

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Guest

Unknown date

  
GOOD!

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Guest

Unknown date

  
Generally bad maps which should be avoided. -Dieguy

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Guest

Unknown date

  
pritty good kinda neet altho i feel some of the maps cood of ben bettr

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Guest

Unknown date

  
The more I play this, the more I appreciate its qualities. The visuals may not be spectacular, but a lot of care and planning went into these maps. Certainly one of the better one-man megawads.

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Guest

Unknown date

  
only if there were more different textures, not just green rock and brown wood everything. but, however... not bad, man. 5.0/3.5

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Guest

Unknown date

  
some fun maps and some bores.

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Guest

Unknown date

  
The theme is shotguns, tons of imps and minimal ammo and health. If I had the choice I had to use single barrel shotgun. A lot of times I finished a level with no ammo and little health. It's kind of annoying. The secrets must be good. You might be almost finished and step in a small area of toxic with no way out. That was annoying too. It's good in that a lot of times what I thought would happen would not. Definitely worth trying.

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Guest

Unknown date

  
Can't get thru level 8 thanks to constant seg faults.

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Guest

Unknown date

  
The maps in this WAD are VERY good and well thought out. Not too difficult, nor too easy on ultra-violence, just perfect. However, the lack of variety in the textures really made a lot of the levels boring despite great gameplay. My favorite levels were Little Hell and Sky Scraper. I did actually enjoy this WAD more than other praised WADs like The Darkening though, so that says something. Excellent job. 3.5/5 - DG

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Guest

Unknown date

  
Pretty cool. Some maps are a bit boring.

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Guest

Unknown date

  
Really cool

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
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