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THE WORLD OF DETH -FROM HEAVEN TO HELL. V2.0

   (46 reviews)
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About This File

At last I am done with my first and last MegaWad. After years of building. But I admit I haven't dedicated my entire life to Doom.....:) If I had I would probably had launched the wad much earlier in my dooming career.

By the way I havn't introduced myself. My name is Morten Stromsvold. Also known as The Big One among friends. (TBO for shortening). Ok...enough of the chit-chat. Her is some information about The World Of Deth.

The World Of Death is an original Doom 2 MegaWad. There is no new textures, weapons or new monsters. But there are 32 new levels. Some of them are actually pretty good, if I may say so. Not that I am braggart.

The World Of Deth is played best on Ultra violent single player mode.There is also oppertunity for Deathmatch and Coop.

When I started building this MegaWad, it was originally intended for Ultimate Doom. And I was using DEU. But everything changed when I got DETH. The quality of the levels increased, and I decided to convert to Doom 2. ( After fixing them a fucking lot). The fixing took more time time then the actual building, that was the easy part.


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printz

  

A very good one-person megawad. Whereas usually single-author megawads suffer from repetitions, and this one is no exception with regards to texturing (all of it is wood, metal and plaster), the actual level design is really creative over-all. Difficulty builds up to a climactic final level.

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Gato606

· Edited by Gato606

  

Awful megawad, lots of big areas with no interesting design or texture design, many lowering or going up platforms, awful monster placement, dropping chaingunners and hellknights at you even on map01 with very few ammo.  No monsters with "deaf" flags, you just have to lower a platform, make a shot and wait for all the monsters to come at you to shoot them down one by one at the bottom of the platform.

Secrets are ridiculous, not enough clues to find and if you find one is only to be ambushed by monsters only for a couple of shotgun shells.

Monsters hidden under transparent wall/wood textures, they can see you, you can't and when you realize where they are, they've already shot you down.

2 stars for the effort of doing 30 long maps.

Edit: as a regular rule in Doom mapping, locked doors should give a hint which color key is needed to open them.  In this wad I only saw 1 map doing that, all the other maps didn't have any clue for the locked doors making navigation really painfull

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Nems

  
One of the first megaWADs I ever downloaded from idgames so I'm a little biased when I say I liked it and still kind of like it today despite its flaws. Still fun to play through on occasion despite the sameyness and 90's design. Map 8 has a thing where you can get stuck after getting the yellow key if you ain't fast enough.

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NuMetalManiak

  
for something made in the year 2000, the design is pretty 90's, but the gameplay is just awful. there are just too many hitscanners in many of the maps (try dodging the chaingunners in the MAP12 city layout on UV) and some bullshit traps in a lot of other maps.

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Guest

Unknown date

  
This is an oldschool megawad that has a mid-ninties flair. The maps aren't overly detailed and you won't find much innovation in here, but it's fun nontheless. The 32 maps - all challenging enough but not too hard - have a nice flow. The secrets are well hidden, by the way, almost always with no visible sign, so that you literally have to knock on every wall if you want to find them all. 4/5 -Milian

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Guest

Unknown date

  
Needs more spiderdemons. 4/5

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Guest

Unknown date

  
I checked the properties of the WAD File. The WAD File was last updated on Saturday, May 03, 1997, 3:10:24 PM. For an OldSchool WAD this is some sweet stuff. 5/5 for a blast from the past.

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Guest

Unknown date

  
Great graphics, excellent level play and construction. Incredible use of strategy needed; a tribute to the maker! - Cyberdemon1

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Guest

Unknown date

  
My first megawad i downloaded and I like it alot! some of the stuff in the game were alittle boring but it was an overall really good. -5/5

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Guest

Unknown date

  
good for coop

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Guest

Unknown date

  
A pretty good megawad, although a bit lacking in variety.

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Guest

Unknown date

  
Gameplay isn't bad, 4/5 for that, but -1 (so 3/5) for overusing the same textures.

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Guest

Unknown date

  
Remember this one, it was the green/brown megawad. Not my favorite and don't plan to relive it again.

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Guest

Unknown date

  
I can dig it. Nothing mind-blowing, but it's a good, solid set with some great gameplay.

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Guest

Unknown date

  
GOOD!

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Guest

Unknown date

  
Generally bad maps which should be avoided. -Dieguy

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Guest

Unknown date

  
pritty good kinda neet altho i feel some of the maps cood of ben bettr

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Guest

Unknown date

  
The more I play this, the more I appreciate its qualities. The visuals may not be spectacular, but a lot of care and planning went into these maps. Certainly one of the better one-man megawads.

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Guest

Unknown date

  
only if there were more different textures, not just green rock and brown wood everything. but, however... not bad, man. 5.0/3.5

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Guest

Unknown date

  
some fun maps and some bores.

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Guest

Unknown date

  
The theme is shotguns, tons of imps and minimal ammo and health. If I had the choice I had to use single barrel shotgun. A lot of times I finished a level with no ammo and little health. It's kind of annoying. The secrets must be good. You might be almost finished and step in a small area of toxic with no way out. That was annoying too. It's good in that a lot of times what I thought would happen would not. Definitely worth trying.

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Guest

Unknown date

  
Can't get thru level 8 thanks to constant seg faults.

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Guest

Unknown date

  
The maps in this WAD are VERY good and well thought out. Not too difficult, nor too easy on ultra-violence, just perfect. However, the lack of variety in the textures really made a lot of the levels boring despite great gameplay. My favorite levels were Little Hell and Sky Scraper. I did actually enjoy this WAD more than other praised WADs like The Darkening though, so that says something. Excellent job. 3.5/5 - DG

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Guest

Unknown date

  
Pretty cool. Some maps are a bit boring.

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Guest

Unknown date

  
Really cool

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
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    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
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