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Asylum of the Wretched

   (38 reviews)
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About This File

My 4th wad made. You are a prisoner in the Asylum of the Wretched


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I like that kind of athmposphere. Very good and intense. 5/5 Reinchard

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It was ok for its time. 3/5

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great music, great level design, legendary, my second favorite wad of all time - Russell

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Playing this mod made me realise DOOM can still be frightening. Amazing title. One little question, though... What is the difference between this version and the other one available right here at the archives? Thanks!

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This is a large, atmospheric, and very spartan level that works more as an atmospheric experience than a playable Doom map. It's very dark and the design is simple, but effectively creepy. The asylum is mostly empty, with lots of prison cells. a bit mazey. 100 monsters, spread over a large area. Almost no ammo and health, so you basically have to get it right first time. Excellent sound replacement. Doesn't quite feel like the classic it is heralded as, though.

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Wow. You can definitely tell that this came from someone who certainly knew what they were doing. Undoubtably the best WAD I've seen so far, and it's the scariest level I've ever seen in Doom. It's certainly one that I will tell all my Doom player friends about. -- NegaZero

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For me it's awful. Could be good for the advencture, but what is doom without fight??

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I would have wanted to like this level. It is made with expectional standards. Very atmospheric with good visual design and lots of cool details. But it's darn hard. Maybe i'm just a newb, but temptation to cheat became overhelming. The level also starts to sort of sag somewhere in the middle, as some tricks used start to repeat themselves. Nevertheless I would recommend downloading as long as you're not expecting normal run & gun level.

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Definitely the scariest. Can't say the best, but definitely a good job on making it scary. I'd say 5 if you had the amount of detail plunked into Hellcore 2.0. That is the definition of detail.

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Great atmosphere, I wish I could achieve something like that, 5 stars, please! - Curunir

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VERY good, and atmospheric, one of the scariest, most un-nerving wads ever, its very dark, you have no weapons and hardly any health, and youre lost in a huge citadel, while screams of the agnoised prisoners reach your ears..an essential download!

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Doom 2's Doom 3. Enough said.

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One of the greatest wads ever.

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Original idea, but it isn't that scary. Overall: 3/5

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Simply. Fucking. Awesome. 5/5 -Maes

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It's atmospheric for sure, but also dark (as in no lights, not goth), mazey, blind mapped, lonely and more run than run n shoot. I'm not as big a fan of exploring as I am of blowing stuff up, and you don't get to blow much up in this one.

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Fairly good atmosphere, and some neat tricks and effects here and there, but overall a little underwhelming. 3/5

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Best map ever played. 5/5 --Darkfyre

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Masterpiece. One of the best ever.

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
    • By Zalewa · Posted
      If you want something that looks uncomplicated but fair looking, easy but not uninvolved, non-linear but small, somewhat blocky but still good architecture and very quick to beat without ever saving throughout all 9 maps then this is your WAD. I played it, I liked it. Design themes stray towards the original E4, but are not exactly the same.
    • By Copenhagen Bram · Posted
      This is the first non-Euclidean doom wad I've ever seen! And it's done right! That must've been some project. Well done.
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