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Asylum of the Wretched

   (38 reviews)
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About This File

My 4th wad made. You are a prisoner in the Asylum of the Wretched


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I like that kind of athmposphere. Very good and intense. 5/5 Reinchard

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It was ok for its time. 3/5

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great music, great level design, legendary, my second favorite wad of all time - Russell

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Playing this mod made me realise DOOM can still be frightening. Amazing title. One little question, though... What is the difference between this version and the other one available right here at the archives? Thanks!

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This is a large, atmospheric, and very spartan level that works more as an atmospheric experience than a playable Doom map. It's very dark and the design is simple, but effectively creepy. The asylum is mostly empty, with lots of prison cells. a bit mazey. 100 monsters, spread over a large area. Almost no ammo and health, so you basically have to get it right first time. Excellent sound replacement. Doesn't quite feel like the classic it is heralded as, though.

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Wow. You can definitely tell that this came from someone who certainly knew what they were doing. Undoubtably the best WAD I've seen so far, and it's the scariest level I've ever seen in Doom. It's certainly one that I will tell all my Doom player friends about. -- NegaZero

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For me it's awful. Could be good for the advencture, but what is doom without fight??

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I would have wanted to like this level. It is made with expectional standards. Very atmospheric with good visual design and lots of cool details. But it's darn hard. Maybe i'm just a newb, but temptation to cheat became overhelming. The level also starts to sort of sag somewhere in the middle, as some tricks used start to repeat themselves. Nevertheless I would recommend downloading as long as you're not expecting normal run & gun level.

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Definitely the scariest. Can't say the best, but definitely a good job on making it scary. I'd say 5 if you had the amount of detail plunked into Hellcore 2.0. That is the definition of detail.

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Great atmosphere, I wish I could achieve something like that, 5 stars, please! - Curunir

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VERY good, and atmospheric, one of the scariest, most un-nerving wads ever, its very dark, you have no weapons and hardly any health, and youre lost in a huge citadel, while screams of the agnoised prisoners reach your ears..an essential download!

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Doom 2's Doom 3. Enough said.

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One of the greatest wads ever.

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Original idea, but it isn't that scary. Overall: 3/5

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Simply. Fucking. Awesome. 5/5 -Maes

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It's atmospheric for sure, but also dark (as in no lights, not goth), mazey, blind mapped, lonely and more run than run n shoot. I'm not as big a fan of exploring as I am of blowing stuff up, and you don't get to blow much up in this one.

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Fairly good atmosphere, and some neat tricks and effects here and there, but overall a little underwhelming. 3/5

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Best map ever played. 5/5 --Darkfyre

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Masterpiece. One of the best ever.

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  • File Reviews

    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
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