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ChrisWAD v6.1

   (33 reviews)
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About This File

30 levels for Doom II v1.9 - 20 levels support all play modes, and there's 10 Deathmatch-only levels as well.

ChrisWAD also includes new sounds, music, graphics, a new monster (The Blob), and several changes to the existing monsters.


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Gato606

  
Starting from the point of you having the access to a WAD editor to get rid of the REALLY annoying sounds (who make this WAD look like a jokeWAD), there was some nice maps in the 10 first maps. From the 11 and on, I lost completely interest, since I have a big dislike of mazes, basically levels 11~16 are just mazes without any monsters, stopped playing at level 16

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Doomkid

  
90S OVERLOAD RED ALERT. Take most of those sounds out and you have a really good pack.

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NuMetalManiak

  
hah now this was a blast from the past (as in 2000). those were some shitty sound effects lol. some actually cool maps exist in this set.

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Flammable

  
Piece of fucking shit, nuff said. Flammable4444 05.09.15

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Guest

Unknown date

  
Solid wad. -- 3/5

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Guest

Unknown date

  
Average.

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Guest

Unknown date

  
I put a fire cracker in a bullfrog's mouth... this was legendary, funny and very imaginative. 5 satrs!!

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Guest

Unknown date

  
the sound fx were so jokes, I always use this wad.(2004) And it's still the funniest sfx mod ever. lmao (2006) - Xolzo it would be my pleasure. for you man. 5/5. in fact this means a lot to me because this was the very first mod level i played with zdoom too. 5/5, 5/5? how about (99999999999/5) i know where to go on dif pc's and i can vote this like 50 times lol.

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Guest

Unknown date

  
in the doom community's pursuit of refinement, something has been lost over the decades. this wad, and the era it came from, ended too quickly.

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Guest

Unknown date

  
Author has put out a number of worth playing levels in more recent times, these not so much. It definitely looks like a quantity over quality problem since his good maps are almost always single levels. It's not awful though...just meh. 2/5

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Guest

Unknown date

  
What the fuck is this, levels out of 1995?

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Guest

Unknown date

  
might be great but for those sh1t voices!! Couldn't stand more than 2minutes of that!!!!!! darn might have been a good wad this.....

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Guest

Unknown date

  
Nice smart wad. But voices are pretty annoying after a while.

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Guest

Unknown date

  
Nice maps, nice idea, nice creativity. Horrible sounds, horrible music, horrible menus. There is a couple of WADs with music from popular songs. That will make the game extremely weird. What? Hotel California? 3 Stars. Its still very playable without the sound. Just turn it off!

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Guest

Unknown date

  
The voices were hilarious IMO!

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Guest

Unknown date

  
I could only stand to play the first map of this WAD. It looks like the usual techbase stuff and doesn't bring the 'old Doomguy's house' idea across at all. About the sound effects: The reason the monsters in the original Doom do not say anything is because you hear their sounds hundreds of times PER GAME, and anything intelligible would be unbearably annoying within 5 minutes of play -- a principle the author of this WAD has failed to grasp.

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Unknown date

  
this is great stuff !! extremely creative, great "hellish" and "doomy" atmosphere, well designed and balanced levels. and I really love these voices / sounds. very very twisted :) worth every second of playing. *-Grieve-*

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Unknown date

  
5/5 for the Adam Sandler "One time I ate my neighbour's shit line"

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Guest

Unknown date

  
lol! 5 stars

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Guest

Unknown date

  
It's half-baked, not all the monsters got custom sounds. The levels are playable, but you got to make sure for what game mode. The map design is a little too serious to serve as a joke-wad. ~1/5 for effort

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Unknown date

  
Would be OK except for the infantile potty humor stupid voices!

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Guest

Unknown date

  
the sound fx were so jokes, I always use this wad.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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