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ChrisWAD v6.1

   (33 reviews)
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About This File

30 levels for Doom II v1.9 - 20 levels support all play modes, and there's 10 Deathmatch-only levels as well.

ChrisWAD also includes new sounds, music, graphics, a new monster (The Blob), and several changes to the existing monsters.


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Gato606

  
Starting from the point of you having the access to a WAD editor to get rid of the REALLY annoying sounds (who make this WAD look like a jokeWAD), there was some nice maps in the 10 first maps. From the 11 and on, I lost completely interest, since I have a big dislike of mazes, basically levels 11~16 are just mazes without any monsters, stopped playing at level 16

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Doomkid

  
90S OVERLOAD RED ALERT. Take most of those sounds out and you have a really good pack.

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NuMetalManiak

  
hah now this was a blast from the past (as in 2000). those were some shitty sound effects lol. some actually cool maps exist in this set.

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Flammable

  
Piece of fucking shit, nuff said. Flammable4444 05.09.15

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Guest

Unknown date

  
Solid wad. -- 3/5

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Guest

Unknown date

  
Average.

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Guest

Unknown date

  
I put a fire cracker in a bullfrog's mouth... this was legendary, funny and very imaginative. 5 satrs!!

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Guest

Unknown date

  
the sound fx were so jokes, I always use this wad.(2004) And it's still the funniest sfx mod ever. lmao (2006) - Xolzo it would be my pleasure. for you man. 5/5. in fact this means a lot to me because this was the very first mod level i played with zdoom too. 5/5, 5/5? how about (99999999999/5) i know where to go on dif pc's and i can vote this like 50 times lol.

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Guest

Unknown date

  
in the doom community's pursuit of refinement, something has been lost over the decades. this wad, and the era it came from, ended too quickly.

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Guest

Unknown date

  
Author has put out a number of worth playing levels in more recent times, these not so much. It definitely looks like a quantity over quality problem since his good maps are almost always single levels. It's not awful though...just meh. 2/5

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Guest

Unknown date

  
What the fuck is this, levels out of 1995?

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Guest

Unknown date

  
might be great but for those sh1t voices!! Couldn't stand more than 2minutes of that!!!!!! darn might have been a good wad this.....

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Guest

Unknown date

  
Nice smart wad. But voices are pretty annoying after a while.

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Guest

Unknown date

  
Nice maps, nice idea, nice creativity. Horrible sounds, horrible music, horrible menus. There is a couple of WADs with music from popular songs. That will make the game extremely weird. What? Hotel California? 3 Stars. Its still very playable without the sound. Just turn it off!

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Guest

Unknown date

  
The voices were hilarious IMO!

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Guest

Unknown date

  
I could only stand to play the first map of this WAD. It looks like the usual techbase stuff and doesn't bring the 'old Doomguy's house' idea across at all. About the sound effects: The reason the monsters in the original Doom do not say anything is because you hear their sounds hundreds of times PER GAME, and anything intelligible would be unbearably annoying within 5 minutes of play -- a principle the author of this WAD has failed to grasp.

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Unknown date

  
this is great stuff !! extremely creative, great "hellish" and "doomy" atmosphere, well designed and balanced levels. and I really love these voices / sounds. very very twisted :) worth every second of playing. *-Grieve-*

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Unknown date

  
5/5 for the Adam Sandler "One time I ate my neighbour's shit line"

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Guest

Unknown date

  
lol! 5 stars

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Guest

Unknown date

  
It's half-baked, not all the monsters got custom sounds. The levels are playable, but you got to make sure for what game mode. The map design is a little too serious to serve as a joke-wad. ~1/5 for effort

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Unknown date

  
Would be OK except for the infantile potty humor stupid voices!

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Guest

Unknown date

  
the sound fx were so jokes, I always use this wad.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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