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ChrisWAD v6.1

   (33 reviews)
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About This File

30 levels for Doom II v1.9 - 20 levels support all play modes, and there's 10 Deathmatch-only levels as well.

ChrisWAD also includes new sounds, music, graphics, a new monster (The Blob), and several changes to the existing monsters.


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Gato606

  
Starting from the point of you having the access to a WAD editor to get rid of the REALLY annoying sounds (who make this WAD look like a jokeWAD), there was some nice maps in the 10 first maps. From the 11 and on, I lost completely interest, since I have a big dislike of mazes, basically levels 11~16 are just mazes without any monsters, stopped playing at level 16

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Doomkid

  
90S OVERLOAD RED ALERT. Take most of those sounds out and you have a really good pack.

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NuMetalManiak

  
hah now this was a blast from the past (as in 2000). those were some shitty sound effects lol. some actually cool maps exist in this set.

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Flammable

  
Piece of fucking shit, nuff said. Flammable4444 05.09.15

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Guest

Unknown date

  
Solid wad. -- 3/5

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Guest

Unknown date

  
Average.

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Guest

Unknown date

  
I put a fire cracker in a bullfrog's mouth... this was legendary, funny and very imaginative. 5 satrs!!

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Guest

Unknown date

  
the sound fx were so jokes, I always use this wad.(2004) And it's still the funniest sfx mod ever. lmao (2006) - Xolzo it would be my pleasure. for you man. 5/5. in fact this means a lot to me because this was the very first mod level i played with zdoom too. 5/5, 5/5? how about (99999999999/5) i know where to go on dif pc's and i can vote this like 50 times lol.

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Guest

Unknown date

  
in the doom community's pursuit of refinement, something has been lost over the decades. this wad, and the era it came from, ended too quickly.

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Guest

Unknown date

  
Author has put out a number of worth playing levels in more recent times, these not so much. It definitely looks like a quantity over quality problem since his good maps are almost always single levels. It's not awful though...just meh. 2/5

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Guest

Unknown date

  
What the fuck is this, levels out of 1995?

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Guest

Unknown date

  
might be great but for those sh1t voices!! Couldn't stand more than 2minutes of that!!!!!! darn might have been a good wad this.....

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Guest

Unknown date

  
Nice smart wad. But voices are pretty annoying after a while.

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Guest

Unknown date

  
Nice maps, nice idea, nice creativity. Horrible sounds, horrible music, horrible menus. There is a couple of WADs with music from popular songs. That will make the game extremely weird. What? Hotel California? 3 Stars. Its still very playable without the sound. Just turn it off!

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Unknown date

  
The voices were hilarious IMO!

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Unknown date

  
I could only stand to play the first map of this WAD. It looks like the usual techbase stuff and doesn't bring the 'old Doomguy's house' idea across at all. About the sound effects: The reason the monsters in the original Doom do not say anything is because you hear their sounds hundreds of times PER GAME, and anything intelligible would be unbearably annoying within 5 minutes of play -- a principle the author of this WAD has failed to grasp.

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Unknown date

  
this is great stuff !! extremely creative, great "hellish" and "doomy" atmosphere, well designed and balanced levels. and I really love these voices / sounds. very very twisted :) worth every second of playing. *-Grieve-*

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Unknown date

  
5/5 for the Adam Sandler "One time I ate my neighbour's shit line"

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Unknown date

  
lol! 5 stars

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Unknown date

  
It's half-baked, not all the monsters got custom sounds. The levels are playable, but you got to make sure for what game mode. The map design is a little too serious to serve as a joke-wad. ~1/5 for effort

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Unknown date

  
Would be OK except for the infantile potty humor stupid voices!

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Unknown date

  
the sound fx were so jokes, I always use this wad.

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  • File Reviews

    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
    • By yourusernamee · Posted
      the whole package is pretty great. the progression of themes, the music, weapon and enemy replacements. i'll remember this one for a long time. 
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