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Highlnds.wad (for Doom 2)

   (2 reviews)
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About This File

This is one of the largest single level pwads in existance. The general setting is a wide-open city with many large buildings. The level is actually divided into 5 sections, each with a different purpose. The first is your main base, where the players start. This contains most weapons and a fair bit of power-ups. The second is a small central region which is used to gain access to the remaining three city-like areas. These must be opened in sequential order with keycards. The first main area is given the theme of fire, the second being water, and the third being earth. Basically, this level could also be called Elementl.wad as well. To beat this level you must defeat the Cyber-Boss, as well as a horde of other monsters.


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Unknown date

  
It actually dates from March 1995, and so the claim to being "one of the largest single level PWADs in existence" is perhaps reasonable, although it's not large either by modern standards or objectively. It's a fairly dull, disjointed level of the period, unexceptional.

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Unknown date

  
Awesome work! Very legendary! 5/5 - Dave Wilson, M.D.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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