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10 Sectors

   (103 reviews)
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About This File

From mid-August to mid-September, Doomworld.com held a contest with a simple premise: design the best Boom level you can with only 10 sectors. This is the result.


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Unknown date

  
Truly amazing. This is what I call talent! 5/5

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Unknown date

  
10 sectors? Only one month build time? I can swear to god that I have trouble believing that when it comes to some of these maps. And while I notice the 10 sector limits in some maps, nearly every map is good quality (though a few earlier ones are duds) and many of the later maps are shockingly large for 10 sectors, however they are designed. I think this goes hand in hand with 1024.wad as the best contest wad ever produced. One for the collection.

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Unknown date

  
What the hell is wrong with this thing. I run it in the intended port and all sorts of things can break, lifts won't work, sectors won't activate etc. It was running mostly fine up until map08 when a switch does nothing and you're stuck in a room with a cyberdemon. 2/5

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Unknown date

  
Amazing shit.

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Guest

Unknown date

  
Pretty good levels, especially in the secong half.

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Unknown date

  
This WAD is a testament to the talent that lurks within. With only 10 sectors at their disposal for each map, these 30 or so authors have made something truly unique and something they should all be proud of. Of course there is a wide variety in style, difficulty and quality of the maps, but what would you expect!? Well worth your time. --4/5

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Unknown date

  
I feel tempted to say that these are the best maps one could expect given that they're only 10 sectors each. However, it's much more accurate to say that these are WAY better than anybody could ever expect given the 10-sector limit. These are good maps by any standards, but by the 10-sector standard these are a bazillion times better than what would be normal. 5/5!

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Unknown date

  
Map 15 the computer complex was my favorite. Map 29 might have been the toughest level I have ever played. 6/17/07

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Unknown date

  
the nice: NICE! the bad: many stages are forced into an unbeatable state. when some monsters got stuck in a lift, the level must be restarted... =\

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Unknown date

  
OMG! All these Awesome wads, each using only 10 sectors??? This is simply unbelievable!!! The people who made these wads are true artists, and their levels are works of art. A must have for any DOOM player!

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Unknown date

  
The cool idea for this project and the participants' masterful execution results in this being one of my favourite mods ever. In a matter of months, five years will have gone by since its release... Another 'Ten Sectors' contest, or something similar to that should be organised again. Now that'd rock...

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Unknown date

  
This show, suprisingly to some, that mappers don't need all the detail to make their maps great. 10 sectors is enough for anyone!

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Unknown date

  
Stunning wad.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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