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10 Sectors

   (102 reviews)
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About This File

From mid-August to mid-September, Doomworld.com held a contest with a simple premise: design the best Boom level you can with only 10 sectors. This is the result.


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Unknown date

  
10 sectors? Only one month build time? I can swear to god that I have trouble believing that when it comes to some of these maps. And while I notice the 10 sector limits in some maps, nearly every map is good quality (though a few earlier ones are duds) and many of the later maps are shockingly large for 10 sectors, however they are designed. I think this goes hand in hand with 1024.wad as the best contest wad ever produced. One for the collection.

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Unknown date

  
What the hell is wrong with this thing. I run it in the intended port and all sorts of things can break, lifts won't work, sectors won't activate etc. It was running mostly fine up until map08 when a switch does nothing and you're stuck in a room with a cyberdemon. 2/5

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Unknown date

  
Amazing shit.

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Guest

Unknown date

  
Pretty good levels, especially in the secong half.

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Unknown date

  
This WAD is a testament to the talent that lurks within. With only 10 sectors at their disposal for each map, these 30 or so authors have made something truly unique and something they should all be proud of. Of course there is a wide variety in style, difficulty and quality of the maps, but what would you expect!? Well worth your time. --4/5

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Unknown date

  
I feel tempted to say that these are the best maps one could expect given that they're only 10 sectors each. However, it's much more accurate to say that these are WAY better than anybody could ever expect given the 10-sector limit. These are good maps by any standards, but by the 10-sector standard these are a bazillion times better than what would be normal. 5/5!

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Map 15 the computer complex was my favorite. Map 29 might have been the toughest level I have ever played. 6/17/07

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Unknown date

  
the nice: NICE! the bad: many stages are forced into an unbeatable state. when some monsters got stuck in a lift, the level must be restarted... =\

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Unknown date

  
OMG! All these Awesome wads, each using only 10 sectors??? This is simply unbelievable!!! The people who made these wads are true artists, and their levels are works of art. A must have for any DOOM player!

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Unknown date

  
The cool idea for this project and the participants' masterful execution results in this being one of my favourite mods ever. In a matter of months, five years will have gone by since its release... Another 'Ten Sectors' contest, or something similar to that should be organised again. Now that'd rock...

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This show, suprisingly to some, that mappers don't need all the detail to make their maps great. 10 sectors is enough for anyone!

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Stunning wad.

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  • File Reviews

    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
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