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AAAIIIEEEE! Its Stuck to My Face!

   (2 reviews)
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About This File

Well i was sittin' there and suddenly the darndest thought popped up in my head. What if i made a script which would change the light colors of a room when the walls were shot. BAMN the wad was born. But you cannot have a level with just a room so i threw on the other stuff. The anti grav room, for the longest time i wasn't so sure what to do with that space, all i knew was that i needed it for purposes of connectivity but i eventually made it antigrav with that bfg dispenser on a 40 second timer. I had polyobject doors but they bleed like all get out and were not nessecary so i just took 'em out and put in conventional ones. The midi, stayin' alive was a silly thing. I showed my roomie the script. He gave me that concerned look he often does and says "Is that disco doom?" I said no but that reminds me I got a stayin' alive midi in some forgotten dusty portion of my hard drive so i pulled out that midi and put it in the wad as d_disco note that this wad does not replace iwad entries like most wads do. To access this map it is listed as "aistmf". Either run zdoom with the command +map aistmf or type map aistmf in the console. If you want the classic map01 music you can type "changemus D_RUNNIN". Well actually it replaces one IWAD lump, DEMO1 its a zdoom 1.23 beta demo.

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Unknown date

Neat, the color changing room is best. 5/5

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  • File Reviews

    • By meapineapple · Posted
      An impressively large and labyrinthine map, even by 2018 standards. It was enjoyable for the most part, with reasonable health and ammo balance, and interesting to explore. My one big complaint is the teleporters - the map would have already been difficult enough to navigate without apparently patternless teleporters all throughout the map!   You can watch my two-part playthrough here: https://www.youtube.com/watch?v=z9Zrs5PcljE https://www.youtube.com/watch?v=rhzaiqfM6Uc
    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.