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Painful Evil

   (36 reviews)
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About This File

It's a map with a hellish theme, and it's my first map with that style. But this map is one of my very first maps, I did only add some new rooms and details.


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Guest

Unknown date

  
I found it extremely unbalanced at beginning because there were many powerful enemies and I didn't had weapons/ammo to deal with them and I died about 15 times in this map! Have the author tested the map before uploading? I found it unfair sometimes but halfway seemed better. The battle with cyber at end wasn't that hard compared to the battles I had earlier (I played with AEOD and boss at end was Eidolon from HeXeN 2). An OK map that could had difficulty decreased. 3/5 -Doomer95

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Good map! Jatka samaan malliin!

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Guest

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So how the hell do you lower the blue skull key pillars? 7/30/07

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Guest

Unknown date

  
Best E4 style map ever.

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This is dated December 2000. You fight 215 baddies in a compact, E4-themed trapathon that has a touch of Malcolm Sailor about it. Starts off tricky, but slowly wimps out until a fairly dull cyberbattle at the end. Suffers from a deliberately bass-ackwards progression that forces you to backtrack a lot and seems designed to just irritate the player. Not bad overall though. When I played it I couldn't get 100% kills; three cacodemons decided to sit out the carnage.

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Honestly, I found it more exhausting than fun. Kind of a slog.

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Guest

Unknown date

  
this is the result of clashing ep 4 and doom2 into one package 5/5 well done

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Guest

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Delicious large E4 based map, only question in why the E3 sky? 5/5 anyways

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123

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Great map.

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Guest

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to be honest this was more frustrating than fun. there is too much switch hunting going on. 3/5

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This map practically gave me a heart attack--it's a challenge! But I enjoyed it--really kept me alert. 4/5 fullmetalvaran33

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Pretty good. 26/12/11

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great map. should have been for doom1 though :P -sargebaldy

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This is a PERFECT example of what all of the
orig. DooM maps should have been like. Go get it!!

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Unknown date

  
Perfect ~ DeathevokatioN

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Unknown date

  
One of those maps that looks really nice and plays well, but isn't quite perfect. A strong layout and decent gameplay give it a boost, but sometimes the flow can't be a bit off, with triggers affecting areas that aren't immediately obvious. Also, I'd say it's a bit light on challenge, with a couple of soulspheres and a megasphere secret that makes it a walk in the park. 4/5 -Snakes

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too much switchhunting and backtracking, not fun for me, marble them which is nicely done, 3/5

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realy hard

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Excellent map, very challenging. 4/5

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I thought this was kinda rubbish. The visuals are stunning, very well-themed and precise, it looks great! The gameplay leaves alot to be desired. Difficult enemies in small groups with forgiving cover makes you basically just hang back and snipe everything you can. It gets tedious. Megasphere, Soulspheres and Blue Armor are really overpowering. Cyberdemon battle way too easy. Very talented mapper, just needs to focus. 2/5 j

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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