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Painful Evil

   (36 reviews)
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About This File

It's a map with a hellish theme, and it's my first map with that style. But this map is one of my very first maps, I did only add some new rooms and details.


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Guest

Unknown date

  
I found it extremely unbalanced at beginning because there were many powerful enemies and I didn't had weapons/ammo to deal with them and I died about 15 times in this map! Have the author tested the map before uploading? I found it unfair sometimes but halfway seemed better. The battle with cyber at end wasn't that hard compared to the battles I had earlier (I played with AEOD and boss at end was Eidolon from HeXeN 2). An OK map that could had difficulty decreased. 3/5 -Doomer95

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Guest

Unknown date

  
Good map! Jatka samaan malliin!

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Guest

Unknown date

  
So how the hell do you lower the blue skull key pillars? 7/30/07

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Guest

Unknown date

  
Best E4 style map ever.

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Guest

Unknown date

  
This is dated December 2000. You fight 215 baddies in a compact, E4-themed trapathon that has a touch of Malcolm Sailor about it. Starts off tricky, but slowly wimps out until a fairly dull cyberbattle at the end. Suffers from a deliberately bass-ackwards progression that forces you to backtrack a lot and seems designed to just irritate the player. Not bad overall though. When I played it I couldn't get 100% kills; three cacodemons decided to sit out the carnage.

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Guest

Unknown date

  
Honestly, I found it more exhausting than fun. Kind of a slog.

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Guest

Unknown date

  
this is the result of clashing ep 4 and doom2 into one package 5/5 well done

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Guest

Unknown date

  
Delicious large E4 based map, only question in why the E3 sky? 5/5 anyways

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Guest

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123

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Unknown date

  
Great map.

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Guest

Unknown date

  
to be honest this was more frustrating than fun. there is too much switch hunting going on. 3/5

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Unknown date

  
This map practically gave me a heart attack--it's a challenge! But I enjoyed it--really kept me alert. 4/5 fullmetalvaran33

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Unknown date

  
Pretty good. 26/12/11

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Unknown date

  
great map. should have been for doom1 though :P -sargebaldy

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Unknown date

  
This is a PERFECT example of what all of the
orig. DooM maps should have been like. Go get it!!

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Unknown date

  
Perfect ~ DeathevokatioN

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Unknown date

  
One of those maps that looks really nice and plays well, but isn't quite perfect. A strong layout and decent gameplay give it a boost, but sometimes the flow can't be a bit off, with triggers affecting areas that aren't immediately obvious. Also, I'd say it's a bit light on challenge, with a couple of soulspheres and a megasphere secret that makes it a walk in the park. 4/5 -Snakes

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Unknown date

  
too much switchhunting and backtracking, not fun for me, marble them which is nicely done, 3/5

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Unknown date

  
realy hard

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Unknown date

  
Excellent map, very challenging. 4/5

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Unknown date

  
I thought this was kinda rubbish. The visuals are stunning, very well-themed and precise, it looks great! The gameplay leaves alot to be desired. Difficult enemies in small groups with forgiving cover makes you basically just hang back and snipe everything you can. It gets tedious. Megasphere, Soulspheres and Blue Armor are really overpowering. Cyberdemon battle way too easy. Very talented mapper, just needs to focus. 2/5 j

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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