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Painful Evil

   (38 reviews)
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About This File

It's a map with a hellish theme, and it's my first map with that style. But this map is one of my very first maps, I did only add some new rooms and details.


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NuMetalManiak

  

the name Painful Evil may not ring a bell for most people who play the most famous wads, but this one-map wad landed as one of the Top 100 WADs and is in fact, rather painful to play through. the overall style of the level would resemble something that would feel right at home in an E4-themed levelset, but the difficulty of the map is more in line with Plutonia, utilizing some claustrophobic battles and a surprising amount of chaingunners. some of the progression could have been better here, most notably with those blue bars being rather misleading when you figure out what to do with the blue key. also there's some backtracking, which is ruined not by the sheer boredom of backtracking in general (you get plenty of enemies to deal with) but rather having to traverse across damaging blood which I don't like at all. the overall feel is quite steady, giving a hard start, but keeping things hard enough all the way to the end, just don't get too surprised by the end cyber.

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JudgeDeadd

  

A cool hellish level with very good visuals and tense atmosphere. It puts pressure on you from the start; unfortunately the challenge peters out a bit towards the end, but it remains fun throughout. The progression can be cryptic at times because of the mystery switches which open doors far away, but it's not a sprawling level and you shouldn't get lost.

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Unknown date

  
I found it extremely unbalanced at beginning because there were many powerful enemies and I didn't had weapons/ammo to deal with them and I died about 15 times in this map! Have the author tested the map before uploading? I found it unfair sometimes but halfway seemed better. The battle with cyber at end wasn't that hard compared to the battles I had earlier (I played with AEOD and boss at end was Eidolon from HeXeN 2). An OK map that could had difficulty decreased. 3/5 -Doomer95

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Guest

Unknown date

  
Good map! Jatka samaan malliin!

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Guest

Unknown date

  
So how the hell do you lower the blue skull key pillars? 7/30/07

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Guest

Unknown date

  
Best E4 style map ever.

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Guest

Unknown date

  
This is dated December 2000. You fight 215 baddies in a compact, E4-themed trapathon that has a touch of Malcolm Sailor about it. Starts off tricky, but slowly wimps out until a fairly dull cyberbattle at the end. Suffers from a deliberately bass-ackwards progression that forces you to backtrack a lot and seems designed to just irritate the player. Not bad overall though. When I played it I couldn't get 100% kills; three cacodemons decided to sit out the carnage.

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Guest

Unknown date

  
Honestly, I found it more exhausting than fun. Kind of a slog.

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Guest

Unknown date

  
this is the result of clashing ep 4 and doom2 into one package 5/5 well done

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Unknown date

  
Delicious large E4 based map, only question in why the E3 sky? 5/5 anyways

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Unknown date

  
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Guest

Unknown date

  
Great map.

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Guest

Unknown date

  
to be honest this was more frustrating than fun. there is too much switch hunting going on. 3/5

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Unknown date

  
This map practically gave me a heart attack--it's a challenge! But I enjoyed it--really kept me alert. 4/5 fullmetalvaran33

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Unknown date

  
Pretty good. 26/12/11

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Unknown date

  
great map. should have been for doom1 though :P -sargebaldy

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Unknown date

  
This is a PERFECT example of what all of the
orig. DooM maps should have been like. Go get it!!

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Unknown date

  
Perfect ~ DeathevokatioN

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Unknown date

  
One of those maps that looks really nice and plays well, but isn't quite perfect. A strong layout and decent gameplay give it a boost, but sometimes the flow can't be a bit off, with triggers affecting areas that aren't immediately obvious. Also, I'd say it's a bit light on challenge, with a couple of soulspheres and a megasphere secret that makes it a walk in the park. 4/5 -Snakes

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Unknown date

  
too much switchhunting and backtracking, not fun for me, marble them which is nicely done, 3/5

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Unknown date

  
realy hard

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Unknown date

  
Excellent map, very challenging. 4/5

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Unknown date

  
I thought this was kinda rubbish. The visuals are stunning, very well-themed and precise, it looks great! The gameplay leaves alot to be desired. Difficult enemies in small groups with forgiving cover makes you basically just hang back and snipe everything you can. It gets tedious. Megasphere, Soulspheres and Blue Armor are really overpowering. Cyberdemon battle way too easy. Very talented mapper, just needs to focus. 2/5 j

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  • File Reviews

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      "The Secret Energy" is a moderately difficult Death-Destiny inspired map happening in a surrealistic base located in natural landscapes. As Black Room , I loved the mystic ambiance  and the proper detailing. Also , this map offers a lot of exploration thanks to the semi-linear progression . Finding the secret area was exciting.   The level reminded me a lot of Elysion , especially the beginning where a timed battle occurs.   If I can compare DD's maps with Paul977's ones , I have the feeling that Paul977 create fairer fights in less cramped layouts. So , I think P977's maps is a good way to initiate yourself into Death-Destiny's style.   Here are my stream with the successful attempt (No micro) :     My demo : Energy_3034.lmp
    • By Roofi · Posted
      One of the most iconic DD's maps because of its extreme difficulty. No Chance consists to explore a non-linear large red cave housed by a thousand of viciously placed monsters. A lot of unpredictable deadly ambushes await you and DD gave you few items to let you survive.   No Chance is a masterpiece and a must for maxxers looking for sadistic challenging maps. As go 2 it or Playground from HR2 , No Chance showed how hard a doom map can be. This map was released 10 years ago but aged very well contrary to many hard maps and still need a lot of skill and patience to be finished.   Here is my UV saveless Demo (maybe boring to watch but whatever !)   DEMO
    • By Kapanyo · Posted
      Pretty insubstantial, but charming nonetheless. It's basically a one-minute traipse through some large pitch-black corridors with ghostly wailing coming from everywhere. I'll admit there was a bit of tension when I walked into the dark room and didn't know what monsters were in there since all the sounds were replaced with that wailing but - spoiler alert - there are only Spectres in the level. Otherwise, for its time, it's a pretty entertaining WAD for a minute and I like the narrative it's trying to tell.
    • By Stale Meat · Posted
      Incredibly simple, really short, rough around the edges, and very unorthodox. Despite it not being much of anything, the level still managed to stick out enough for me to remember it among the countless other levels included on those D!Zone CD's. For such an early map the idea it is trying to convey is played out surprisingly well.

      Just like the story text says, you fall down into Hell to grab some magical armor to escape with. The escape of course being a convenient blue skull inside the armor you need in order to open a lift out of the dark canyon you end up in. The fact that there are far too many spectres to actually kill does help lend to the need of urgency in getting out, combined with their new sounds and dark lighting. It really is a pretty interesting idea overall.

      And unfortunately there isn't much to the map beyond this idea. You can finish it in a matter of minutes, with half of it falling down ledges and into teleports to simulate you going deeper into Hell. All of this of course combined with the typical issues of such early Doom maps (texture misalignment, simple and jagged sectors) leaves the actual game play much to be desired.

      Overall it is an interesting way to execute a cool idea within vanilla Doom, although alone it is not nearly enough to justify a level. Would personally give it a 2.5 (rounded up to 3 for personal fondness) out of 5 considering you go into it with 1994-levels of expectations.
    • By Maximum Matt · Posted
      The most beautifully shite map ever created.  
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