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Cacodemons Revenge

   (11 reviews)
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About This File

My usual theme, on a more grand scale than usual.

This is the new version of KZDoom2.Wad.


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Unknown date

  
The level is nice and cool, but the name wasn't able to the WAD game. 4/5-- SSWolfenSie

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Unknown date

  
All around nice level. Looks good and plays good too. This so far is kesler's best but im not done playing the rest. I like all the poly doors and moving sectors. Kesler did an awsome job with the colored lights too. This is a cool looking map and I would get it now. 5/16/07

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Unknown date

  
Well, I thought that the name *was* able to the WAD game, actually. It was very much able to the WAD game. This is a five-star level; it starts off a bit mazey but it looks fantastic and is technically very accomplished. It has one of the best outdoorsy bits I have seen (the trees are a bit crude, but the general architecture is fab).

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Unknown date

  
A beautiful medium-sized map with many interesting ZDoom effects. This is remarkable, because it's such an early ZDoom wad. Most wads from that time have used the new possibilities rather aimlessly. But here, everything is brought to the point. No cheap trickery or claptraps. Gameplay is good, sometimes challenging but achievable. This is excellent for a map from 1999. 4.5/5 -Milian

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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