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Cacodemons Revenge

   (11 reviews)
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About This File

My usual theme, on a more grand scale than usual.

This is the new version of KZDoom2.Wad.


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Unknown date

  
The level is nice and cool, but the name wasn't able to the WAD game. 4/5-- SSWolfenSie

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Unknown date

  
All around nice level. Looks good and plays good too. This so far is kesler's best but im not done playing the rest. I like all the poly doors and moving sectors. Kesler did an awsome job with the colored lights too. This is a cool looking map and I would get it now. 5/16/07

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Unknown date

  
Well, I thought that the name *was* able to the WAD game, actually. It was very much able to the WAD game. This is a five-star level; it starts off a bit mazey but it looks fantastic and is technically very accomplished. It has one of the best outdoorsy bits I have seen (the trees are a bit crude, but the general architecture is fab).

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Unknown date

  
A beautiful medium-sized map with many interesting ZDoom effects. This is remarkable, because it's such an early ZDoom wad. Most wads from that time have used the new possibilities rather aimlessly. But here, everything is brought to the point. No cheap trickery or claptraps. Gameplay is good, sometimes challenging but achievable. This is excellent for a map from 1999. 4.5/5 -Milian

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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