TFT2 - TeleFuckinTubbies (version 2) - A Partial Conversion for Doom II
featuring The Teletubbies, one level, new sounds and music, and lots of
This is a 'LEGALIZED' update of TFT.ZIP. The original version contained
sprite graphics from doom2.wad copyrighted by id Software. This version
also includes a few minor bug fixes which allowed the player to exit
the level without collecting any of the keys.
Original author : Ian G. Myers Godofsmartapes@Hotmail.com
Version 2 Update: Sparky of KISS Software firstname.lastname@example.org
NOTE: This version was updated with the consent of the original
author, Ian G. Myers.
WARNING: THIS WAD WILL NOT WORK WITH PLAIN VANILLA DOOM II (EVEN AFTER
PATCHING), SO USE A DOOM SOURCE PORT THAT CAN IMPORT SPRITE
GRAPHICS AND DEHACKED PATCHES; SUCH AS: BOOM, PRBOOM, MBF,
SMMU, ZDOOM, ZDOOMDOS, LEGACY, ETC.
Mods made by Sparky of KISS Software for version 2:
- removed all the illegal doom2.wad sprites
- removed the modified cheat codes from tft.deh
- deleted the unused resources (music and sky textures)
- reduced the sample rate of the sounds to the standard 11025 kHz
- modified tft2.deh to remove the Spiderdemons from the kill tally,
because they're inaccessible and shouldn't be included.
- slightly modified the map to prevent the player from reaching the
exit before finding all the keys (with the earlier version it was
possible to jump off the secret ledge, manouver around the trees,
and exit with no keys. It was also possible to reach the exit across
the river pylons without finding the yellow key). The map was rebuilt
using RMB v3.0 (-perfect) and BSP v2.3 but it did not help the
visplane and HOM errors when used with 'Plain Vanilla' Doom II.
- added a level-name graphic (cwilv00)
- recorded a lmp demo using Boom v2.02 and inserted it into the wad;
skill 4 (Ultra-Violence), 6min 08sec, 98% kills (I left the
Just unzip the files (tft2.deh and tft2.wad) to your Doom II directory
and run it with one of the above mentioned source ports. For example:
Boom/MBF/SMMU/ZDoom/ZDoomDos -deh tft2 -file tft2
PrBoom and Legacy require a slightly different command line:
prboom -width 800 -height 600 -deh tft2 -file tft2
legacy -deh tft2.deh -file tft2.wad
OpenGL source ports such as ZDoomGL, glLegacy, etc. have not been
tested and require a more complex command line.
TFT2 tested okay with:
Boom v2.02 PrBoom v2.02 MBF v2.03 SMMU v3.21
ZDoom v1.22 ZDoomDos v1.17c Legacy v1.30
The internal lmp demo tested okay with:
Boom v2.02 PrBoom v2.02 MBF v2.03 SMMU v3.21,
TFT2 won't run with:
- 'Plain Vanilla' Doom II due to visplane overflow errors.
- Source Ports which don't support DeHackEd, such as:
JDoom, Edge, Vavoom (only partial support), and others.
- the demo crashes Legacy v1.30
- the occassional crashes with ZDoom v1.22 appear to have been fixed
since rebuilding the map (these crashes did not occur with the DOS
version (ZDoomDos v1.17c).
The original text file follows:
Title : Telefuckintubbies
Filename : tft.wad
Release date : 11-20-00
Author : Ian G. Myers
Email Address : Godofsmartapes@Hotmail.com
Other Files By Author : aotw.wad and fuct.wad
Description : This is a Teletubbies partial conversion of doom
Additional Credits to : ID Software
* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : Batchfile to run tft.wad with tft.deh
* Play Information *
Game : DOOM2
Map # : Map01
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Dunno
Editor(s) used : Windeu32
Known Bugs : None
May Not Run With... : Plain vanilla doom or Jdoom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY not distribute this file in any format.