origwad.zip

   (506 reviews)
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Author

Jeff Bird

About This File

This is an experimental PWAD file for use with DOOM. It is rather simple since I cannot generate the nodes structure for anything much more complex than this. This level has been generated entirely by hand. No editors were used to produce it.




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BluB0x

  • 5
  
One of the most important piece of Doom WADs history. I don't why people gave it 2 star and lower, It's a TEST level and it was made by HAND.

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Combinebobnt

  • 5
  
plays better than any joe-ilya map

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bzzrak

  • 5
  
The most hard-core WAD ever, that's sure. The first WAD ever, that's sure too. Enough for a 5/5? Hell yes.

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fireguy99

  • 5
  
Historic part of doom history.

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Zahid

  • 5
  
This Historic and Legendary Piece of Art Should have Auto-Rating of 5 stars..

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joe-ilya

  • 1
  
Bland and has no gameplay, not to mention this wad is just an experiment.

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Memfis

  • 5
  
Absolutely legendary. Perhaps the most amazing thing about it is the fact that it actually still plays well! Of course you can exit in 2 seconds if you want, but try to get 100% kills and you'll realize that it's quite a challenge, especially if you're not so good at punching.

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  • 5
  
It's even playable!

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DoomTheRobot

  • 5
  
This is the true and legendary, first wad ever.

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  • 2
  
I get that it's the first WAD, and it's experimental but it's pretty short and bland.

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  • 1
  
The effort is certainly admirable, but even in 1994 there was no reason to actually play this.

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fraggle

  • 5
  
Anyone giving this less than five stars doesn't understand what it is. This level was released only three months after Doom was first released, when most of the WAD file format was still being figured out. There were no editors or tools - this entire file was constructed by hand. But it's the first fan-made level that led to all the others that have followed since.

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dmg_64

· Edited by dmg_64

  • 5
  

What a RIPOFF !!

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  • 5
  
Being first place, and made with an HEX editor... 5/5

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Unknown date

  • 3
  
OK doodz, it's the first was and all but the comments about "detail" and "gameplay" are just ridiculous. It's just two rooms and a few monsters, basically what the author could build by hex-editing without blowing his mind trying to generate BSP nodes by hand...surely has historical value for all us Doom fans but everything beyond that is ridiculous. Heh, what next, oridwad remakes/tributes ? 3/5 -Maes

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Unknown date

  • 5
  
For the first fanmade wad ever made, it sure as hell is fucking hardcore! Never in my dooming life have I ever seen such a hard single level that isn't just plain cheap.

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Unknown date

  • 5
  
I applaud you on an astronomically epic win, my friend

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Unknown date

  • 5
  
To the people giving this low scores: show some respect! This was done before there were editors, and in that context, it's very well done. Truly historic.

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Unknown date

  • 5
  
Extremely hard to kill all of the monsters with such little ammo. Even if every bullet/pellet hits its target, you'll still have to punch an angry Baron 50+ times. Nonetheless, obligatory 5 stars.

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Unknown date

  • 5
  
I have yet to find a video game experience more engrossing than this wad.

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Unknown date

  • 5
  
Made with a hex editor? Wow.

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Unknown date

  • 5
  
The very first. Legendary.

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Unknown date

  • 1
  
I tried running it in gzdoom and it just plays the normal doom level so I don't know what it's like. So I can't rate.

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Unknown date

  • 5
  
Legendary just for being the first wad ever.

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Unknown date

  • 5
  
First wad, by far the best.

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  • File Reviews

    • By galileo31dos01 · Posted
      Done on HMP/continuous/saves.   This is a very nice megawad dating from last 90s. It consists of moderately short maps, starting with simple compact tech/rocky layouts, extending to bigger open areas, from a forest to hellish environments as far as progression goes. In combination with standard Doom aesthetics there's a set of new good-looking and odd textures, some of them stood out to me like the suffering baron of hell, grey skulls in the icy map, the rotating spawn cube, the vines in the forest map, and the sleeping babies, that one was creepy. I must add, that lava texture is gorgeous, and the way it was used not only on the floor but behind enemies in darkness, very neat imo. There are some special effects, in earlier maps you can hear former humans dying behind walls, I guess that simulates other marines dying in combat, it basically tells the story while you're playing, really cool. And, custom sounds, for your marine and monsters, the imp's new sound was obnoxious, I liked the zombies new low voices though. Honestly, visuals and also music are the standouts, not that combat is bad but that depends on your expectations if you have never heard of this wad before.   And well, this is a megawad for relaxing combat, consistent difficulty and moderate progression. I'd say it's on par with Icarus and Evilution, probably similar to other wads of the same style, in terms of monster placement. Sounds easy? Well it is, technically, maybe much easier, but it all depends on your skills. There's not a lack of challenge, but there aren't any gotcha! moments if you exclude a few surprise archviles or some sneaky shotgunners. You usually get your weapons and ammo early, health and armor supplies aplenty, it really isn't tricky to maintain yourself far from death. Plus, monster count rarely exceeds 100, with them being mostly low-tiers. Don't be surprised if you find a BFG and don't have anything worth to use it lol.    When it comes to secrets, usually they are behind walls with a different or misaligned texture. They are generally very easy to spot and the rewards can be too very high.    Not sure which are my favourite maps, but the ones from map 10 are what I liked the most. Well map 10 is a case of nice spooky atmosphere but a feel of loneliness, because it's dark and big yet almost no monsters. The IoS map, with the boss called TCHERNOBOG, was surprisingly entertaining somehow, even if it was a bit anticlimatic before I got to his heart.    So, as an easy set, I like how it played. Probably not appealing to skilled players looking for extreme carnage or multiple traps, but if you are new to Doom and/or love vanilla gameplay, this is a candidate not to ignore. For what it provides, I consider it a success, personally talking, and so my rate is 9/10.
    • By an_mutt · Posted
      For a first map this is pretty impressive. I could definitely identify the influence of No Rest for the Living, a mapset I really enjoy and would love to see more maps in the vein of. My main complaint for the map is that - until near the ending - pretty much all of the monsters are placed in front of the player and the gameplay consists of simply moving forwards and clearing out what's in front of you. The combat picks up slightly near the end, with the fight just after the blue key door (of the Hell Knight, along with a Revenant that teleports in just as you're getting started) is the highlight.   The layout is fine, with progression naturally looping from key pick-ups to their corresponding doors. The most exciting part of the progression is dropping down into a nukage pit near the end of the map to make your way to the blue key, although - and again I have to mention the limited gameplay here - it feels like the mapper doesn't take advantage of the player's vulnerable position when they're down in the nukage as there isn't enough exciting gameplay to raise the tension.   Aside from those complaints, I think it's pretty good! The map is quite well-made from a technical standpoint and I found the visuals to be decent enough. Wasn't a fan of the music though, unfortunately. I'd love to see the mapper play around with the visual style of No Rest for the Living and give us some more maps, with spicier gameplay and perhaps a little more space in which to play around in and explore - I definitely think this wad shows a lot of promise!
    • By Scotty · Posted
      Absolutely top notch. Fun to explore, great combat, and amazing to see how this incredibly intricate level unwraps itself as you progress. Vanilla compatibility just makes it even more impressive.
    • By NuMetalManiak · Posted
      we need more good Ultimate Doom wads. this was nice, plasma gun combat at first, when it opens up, it's chaotically good. the three keys weren't that hard to figure out, although the puzzle for the red key stands out the most. some nice and sharp (yes) ideas overall.
    • By NaturalTvventy · Posted
      Xaser mastery of the highest order, demonstrating his command of architecture, texturing, (sharp) angles, lighting, and mood.