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origwad.zip

   (506 reviews)
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About This File

This is an experimental PWAD file for use with DOOM. It is rather simple since I cannot generate the nodes structure for anything much more complex than this. This level has been generated entirely by hand. No editors were used to produce it.


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BluB0x

  
One of the most important piece of Doom WADs history. I don't why people gave it 2 star and lower, It's a TEST level and it was made by HAND.

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Combinebobnt

  
plays better than any joe-ilya map

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bzzrak

  
The most hard-core WAD ever, that's sure. The first WAD ever, that's sure too. Enough for a 5/5? Hell yes.

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fireguy99

  
Historic part of doom history.

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Zahid

  
This Historic and Legendary Piece of Art Should have Auto-Rating of 5 stars..

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joe-ilya

  
Bland and has no gameplay, not to mention this wad is just an experiment.

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Memfis

  
Absolutely legendary. Perhaps the most amazing thing about it is the fact that it actually still plays well! Of course you can exit in 2 seconds if you want, but try to get 100% kills and you'll realize that it's quite a challenge, especially if you're not so good at punching.

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Guest

  
It's even playable!

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DoomTheRobot

  
This is the true and legendary, first wad ever.

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Guest

  
I get that it's the first WAD, and it's experimental but it's pretty short and bland.

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Guest

  
The effort is certainly admirable, but even in 1994 there was no reason to actually play this.

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fraggle

  
Anyone giving this less than five stars doesn't understand what it is. This level was released only three months after Doom was first released, when most of the WAD file format was still being figured out. There were no editors or tools - this entire file was constructed by hand. But it's the first fan-made level that led to all the others that have followed since.

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tempdecal.wad

· Edited by dmg_64

  

What a RIPOFF !!

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Guest

  
Being first place, and made with an HEX editor... 5/5

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Guest

Unknown date

  
OK doodz, it's the first was and all but the comments about "detail" and "gameplay" are just ridiculous. It's just two rooms and a few monsters, basically what the author could build by hex-editing without blowing his mind trying to generate BSP nodes by hand...surely has historical value for all us Doom fans but everything beyond that is ridiculous. Heh, what next, oridwad remakes/tributes ? 3/5 -Maes

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Guest

Unknown date

  
For the first fanmade wad ever made, it sure as hell is fucking hardcore! Never in my dooming life have I ever seen such a hard single level that isn't just plain cheap.

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Unknown date

  
I applaud you on an astronomically epic win, my friend

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Guest

Unknown date

  
To the people giving this low scores: show some respect! This was done before there were editors, and in that context, it's very well done. Truly historic.

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Guest

Unknown date

  
Extremely hard to kill all of the monsters with such little ammo. Even if every bullet/pellet hits its target, you'll still have to punch an angry Baron 50+ times. Nonetheless, obligatory 5 stars.

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Guest

Unknown date

  
I have yet to find a video game experience more engrossing than this wad.

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Guest

Unknown date

  
Made with a hex editor? Wow.

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Guest

Unknown date

  
The very first. Legendary.

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Guest

Unknown date

  
I tried running it in gzdoom and it just plays the normal doom level so I don't know what it's like. So I can't rate.

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Guest

Unknown date

  
Legendary just for being the first wad ever.

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Guest

Unknown date

  
First wad, by far the best.

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  • File Reviews

    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
    • By tempdecal.wad · Posted
      Um lol the TITLEPIC, also this wad lets you shoot crates to lower them and get ammo, and I like how the Minecarts puzzle was recreated using only Pain Elementals, however I have to say this isn't really well done, the puzzles are weird and you're expected to hug, shoot and press walls and some weird "Dormant" monsters, I applaud the effort that went into recreating the layout of the level, could use some 3D Floors and some Slopes though, but the visuals aren't all that great and the puzzles are somewhat different so if you haven't played the original level this will confuse you even more than their Decay counterparts, partly due to lack of hints and the weird and confusing visuals (I keep using the word confusing but there's really no better way to describe it).   1 star for the layout Faithfulness (barely), 1 star for naked Rosenberg.
    • By BaraKornel · Posted
      Fun map, with some decent design. I don't get the last teleport though, where the player can use the teleport to teleport to exactly the same place.
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