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Mercurial X

   (5 reviews)
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A top 32 finisher in Doomworld's 10 sector WAD contest - This time, without the red key door bug.


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Zahid

  
this is hard on uv....little ammo and some fights seems luck-based...althoug h i like difficult-but-non-sl aughter maps...but this one seems loosing balance at time...worth a go though....

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Unknown date

  
not horrible...not awesome

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Unknown date

  
When people say "a top 32 finisher" you have to assume that there were thirty-one wads better than this one. It would be better to say "a finalist" or something less honest. This is a fantastic level. I have to assume it has ten sectors, but it doesn't feel constrained at all; although it's a bit fiddly at the beginning, with very little ammo, it's great fun to play and there's lots of action, and a fun room where you open monster pens and die when the archviles come out. It's tricky, too.

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Unknown date

  
This map sucks. No ammo makes for a shitty map. Having only ten sectors doesn't help either. 9/16/07

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Unknown date

  
This map is no fun in UV -fast. There is not enough ammo AND you can't create any in-fighting to help alleviate this fundamental problem. Like the first reviewer said, top 32 finisher could mean this map is crap. Maybe only 32 maps contested the title meaning position 32 is not good. The poor English is most likely down to being an American. The poor layout is down to incompetence. (Although in my opinion, American==incompeten ce.) 2/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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