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DSV3-War

   (18 reviews)
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About This File

32 tough levels that were inspired by Plutonia, Momento Mori and Icraus. The levels aren't super detailed like Darkening or Eternal but just as good as Doom and Doom 2's levels. This is the third and final installment of the Dsv series with better detail from my previous two wads. Like my previous work, I like to add new weapon graphics from Unreal, Quake2, and Blood to replace the boring ones. There are some deh modified stuff like the Big Brain (which takes more damage). There is also a new boss that replaces the SSwolf guy. The cheats are changed so no one will cheat. But the script.deh file can be opened by notepad to view the cheats.


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MuratMikal

  

There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.

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Guest

  
Excellent. Absolutely amazing work of Kaiser's.

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Guest

Unknown date

  
This wad is justt brilliant! The main gimmick of the wad is that you can have allies to help you fight the demons. The only problem is that it doesnt work for zdoom! Luckily, he released a patch to help with that problem. All in all, 5\5

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Unknown date

  
Really cool. Give it a try. -Moti

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Unknown date

  
This is really cool but the final boss takes way too much ammunition to kill. Its got 100 times more hp than a cyberdemon

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  • File Reviews

    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
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