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FRuiTDooM v2.4

   (9 reviews)
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About This File

FRuiT invades DooM... See for yourself! Ever wonder what it would feel like to launch apples at your friends? Ever had the overwhelming urge to stuff pineapples in your rocket launcher? Now all this and more is possible with FRuiTDooM! Watch imps throw peaches and Cacos shoot oranges! Pick up strawberries to gain health! Don't miss this fruity experience!!


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Guest

Unknown date

  
Crazy but harmless fun.

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Guest

Unknown date

  
Haha, very funny.

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Guest

Unknown date

  
If you want fruit in you Doom, then this is a file you desperately need. Or if you fear, when you're walking home tonight, some great homicidal maniac coming after you with a bunch of loganberries, you might get some ideas from this wad too.

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Unknown date

  
NOW MOD CHEX QUEST WITH THIS AND PAINTBALL.WAD. 5/5 OMFG, RANDOMNESS PHENOMENON COMPLETE

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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