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dm_rock2.zip

   (3 reviews)
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About This File

This is just a little modification I made to the Doom title screen. I figured that the character was ASKING to have a guitar placed in his hands! Hope you like it!


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Guest

Unknown date

  
This is actually legendary, and done well in MSPaint fashion! 5 stars. (maybe WW could use this in his Music Is The Weapon mod)

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Unknown date

  
Surprisingly, it's not bad. The guitar is drawn in a fair imitation of Doom's graphic style - it's slightly more cartoonish - and if you just glance at it, you might not realise that it's different. The right hand is a bit wonky but otherwise it's fine. I was expecting it to be awful, but bravo that man.

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Unknown date

  
Nice! Pointless, but nicely done! Maybe the right hand is a little 'wonky' because it's Yngwie Malmsteen doing one of those 1000 note arpeggios and the camera cannot keep up :)

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  • File Reviews

    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
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