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Ettin Etiquette

   (5 reviews)
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About This File

The last time you saw these Ettin creatures, they were slower and weaker. These two- headed monsters from the Hexen universe are now in Hell, and would you believe it... you're out of ammo! You may as well dump your weapons 'cause you won't find any ammo here; the Ettin have never been known to use anything other than a spiked mace. You'd better find yourself a Mace of Retribution (a.k.a. Power Mace) quickly, or the locals in this corner of Hell are going to give you a lesson in the finer points of... E T T I N E T I Q U E T T E

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Guest

Unknown date

  
C'est bien avec ce nouveau monstre mais manque de challenge et d'ammo. 3/5 - Eye's

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Guest

Unknown date

  
Replaces the demons and spectres with a monster from Hexen; replaces the berzerk fist with a mace presumably also from Hexen. Gameplay consists of punching 108 of these monsters and then exiting the level. There are no other weapons or monsters, and the level itself is bland, with some irritating large radioactive areas at the end.

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Unknown date

  
Laaaaaame.

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Unknown date

  
interesting idea, not badly implemented *** -sargebaldy

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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